* Copyright (C) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef MESH_ETS_H
#define MESH_ETS_H
#include <meta/interface/intf_object.h>
#include <scene/interface/intf_mesh.h>
#include "MaterialETS.h"
#include "SubMeshETS.h"
#include "SceneResourceETS.h"
namespace OHOS::Render3D {
class MeshETS : public SceneResourceETS {
public:
MeshETS(const SCENE_NS::IMesh::Ptr mesh);
~MeshETS();
void Destroy() override;
META_NS::IObject::Ptr GetNativeObj() const override;
std::vector<std::shared_ptr<SubMeshETS>> GetSubMeshes();
BASE_NS::Math::Vec3 GetAABBMin();
BASE_NS::Math::Vec3 GetAABBMax();
std::shared_ptr<MaterialETS> GetMaterialOverride();
void SetMaterialOverride(const std::shared_ptr<MaterialETS> &mat);
private:
SCENE_NS::IMesh::WeakPtr mesh_{nullptr};
};
}
#endif