* Copyright (C) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OHOS_3D_MESH_RESOURCE_ETS_H
#define OHOS_3D_MESH_RESOURCE_ETS_H
#include <string>
#include "geometry_definition/GeometryDefinition.h"
#include <scene/interface/intf_scene.h>
#include "SceneResourceETS.h"
namespace OHOS::Render3D {
class MeshResourceETS : public SceneResourceETS {
public:
MeshResourceETS(const std::string &name, const std::string &uri,
BASE_NS::unique_ptr<Geometry::GeometryDefinition> geometryDefinition);
~MeshResourceETS() override;
void Destroy() override;
META_NS::IObject::Ptr GetNativeObj() const override;
SCENE_NS::IMesh::Ptr CreateMesh(const SCENE_NS::IScene::Ptr &scene) const;
private:
BASE_NS::unique_ptr<Geometry::GeometryDefinition> geometryDefinition_;
};
}
#endif