* Copyright (C) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef NODE_ETS_H
#define NODE_ETS_H
#include <memory>
#include <meta/interface/intf_object.h>
#include <scene/ext/component_util.h>
#include <scene/interface/component_util.h>
#include <scene/interface/intf_node.h>
#include "SceneResourceETS.h"
#include "property_proxy/Vec3Proxy.h"
#include "property_proxy/QuatProxy.h"
namespace OHOS::Render3D {
class NodeETS : public SceneResourceETS, public std::enable_shared_from_this<NodeETS> {
friend bool operator==(const SCENE_NS::INode::Ptr node, const std::shared_ptr<NodeETS> nodeETS);
friend class CameraETS;
public:
static std::shared_ptr<NodeETS> FromNative(const SCENE_NS::INode::Ptr& node);
enum NodeType { NODE = 1, GEOMETRY = 2, CAMERA = 3, LIGHT = 4, CUSTOM = 255 };
NodeETS(const NodeType& type, const SCENE_NS::INode::Ptr& node);
explicit NodeETS(const SCENE_NS::INode::Ptr& node);
virtual ~NodeETS();
void Destroy() override;
META_NS::IObject::Ptr GetNativeObj() const override;
NodeType GetNodeType();
std::string GetName() const override;
std::shared_ptr<Vec3Proxy> GetPosition();
void SetPosition(const BASE_NS::Math::Vec3& position);
std::shared_ptr<Vec3Proxy> GetScale();
void SetScale(const BASE_NS::Math::Vec3& scale);
std::shared_ptr<QuatProxy> GetRotation();
void SetRotation(const BASE_NS::Math::Quat& rotation);
std::string GetPath();
std::shared_ptr<NodeETS> GetParent();
std::shared_ptr<NodeETS> GetNodeByPath(const std::string& path);
std::shared_ptr<NodeETS> GetChildContainer();
bool GetVisible();
void SetVisible(const bool visible);
std::shared_ptr<NodeETS> GetLayerMask();
bool GetLayerMaskEnabled(const uint32_t bit);
void SetLayerMaskEnabled(const uint32_t bit, const bool enabled);
size_t GetCount();
std::shared_ptr<NodeETS> GetChild(const uint32_t index);
void ClearChildren();
void InsertChildAfter(const std::shared_ptr<NodeETS>& childNode, const std::shared_ptr<NodeETS>& siblingNode);
void AppendChild(const std::shared_ptr<NodeETS>& childNode);
void RemoveChild(const std::shared_ptr<NodeETS>& childNode);
bool IsAttached() const;
virtual void Attached(bool attached);
void SetNodeTypeInternal(NodeType type);
public:
SCENE_NS::INode::Ptr GetInternalNode()
{
return node_.lock();
}
private:
NodeType type_{NodeType::NODE};
SCENE_NS::INode::WeakPtr node_{nullptr};
std::shared_ptr<Vec3Proxy> posProxy_{nullptr};
std::shared_ptr<Vec3Proxy> sclProxy_{nullptr};
std::shared_ptr<QuatProxy> rotProxy_{nullptr};
bool attached_ = false;
};
}
#endif