* Copyright (C) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OHOS_3D_RENDER_CONFIGURATION_ETS_H
#define OHOS_3D_RENDER_CONFIGURATION_ETS_H
#include <string>
#include <scene/interface/intf_scene.h>
#include "Vec2Proxy.h"
#include "shadow_configuration/ShadowConfiguration.h"
namespace OHOS::Render3D {
using namespace ShadowConfiguration;
class RenderConfigurationETS {
public:
RenderConfigurationETS(SCENE_NS::IRenderConfiguration::Ptr rc, const SCENE_NS::IScene::Ptr scene);
~RenderConfigurationETS();
META_NS::IObject::Ptr GetNativeObj() const;
std::shared_ptr<UVec2Proxy> GetShadowResolution();
void SetShadowResolution(const BASE_NS::Math::UVec2& res);
std::shared_ptr<SoftShadowConfigETS> GetSoftShadowConfig();
void SetSoftShadowConfig(const std::shared_ptr<SoftShadowConfigETS> softShadowConfigETS);
void SetDefaultSoftShadowConfig()
{
SetSoftShadowConfig(nullptr);
}
private:
SCENE_NS::IRenderConfiguration::Ptr rc_{nullptr};
SCENE_NS::IScene::WeakPtr scene_{nullptr};
std::shared_ptr<UVec2Proxy> shadowResolution_{nullptr};
std::shared_ptr<SoftShadowConfigETS> softShadowConfigETS_{nullptr};
};
}
#endif