* Copyright (C) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OHOS_3D_RENDER_CONTEXT_ETS_H
#define OHOS_3D_RENDER_CONTEXT_ETS_H
#include "ImageETS.h"
#include "RenderResourcesETS.h"
#include "ShaderETS.h"
#include "Utils.h"
#include <scene/interface/resource/intf_render_resource_manager.h>
namespace OHOS::Render3D {
class RenderContextETS {
public:
~RenderContextETS();
static RenderContextETS& GetInstance()
{
static RenderContextETS instance;
return instance;
}
std::shared_ptr<RenderResourcesETS> GetResources();
bool LoadPlugin(const std::string& name);
bool RegisterResourcePath(const std::string& protocol, const std::string& uri);
InvokeReturn<std::shared_ptr<ShaderETS>> CreateShader(const std::string& name, const std::string& uri);
std::shared_ptr<ImageETS> CreateImage(const std::string& name, const std::string& uri);
std::shared_ptr<ImageETS> CreateImageStream(const std::string& name, const std::string& uri);
private:
RenderContextETS();
std::weak_ptr<RenderResourcesETS> resources_;
};
}
#endif