* Copyright (C) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OHOS_3D_RENDER_RESOURCES_H
#define OHOS_3D_RENDER_RESOURCES_H
#include <string>
#include <mutex>
#include <base/containers/unordered_map.h>
#include <scene/interface/intf_image.h>
namespace OHOS::Render3D {
class RenderResourcesETS {
public:
RenderResourcesETS();
~RenderResourcesETS();
void StoreBitmap(BASE_NS::string_view uri, SCENE_NS::IBitmap::Ptr bitmap);
SCENE_NS::IBitmap::Ptr FetchBitmap(BASE_NS::string_view uri);
private:
std::mutex mutex_;
BASE_NS::unordered_map<BASE_NS::string, SCENE_NS::IBitmap::Ptr> bitmaps_;
};
}
#endif