* Copyright (c) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GEOMETRY_DEFINITION_CUSTOM_ETS_H
#define GEOMETRY_DEFINITION_CUSTOM_ETS_H
#include <scene/interface/intf_create_mesh.h>
#include <base/math/vector.h>
#include "geometry_definition/GeometryDefinition.h"
namespace OHOS::Render3D::Geometry {
class CustomETS : public GeometryDefinition {
public:
enum PrimitiveTopology {
TRIANGLE_LIST = 0,
TRIANGLE_STRIP = 1,
};
explicit CustomETS(const PrimitiveTopology topology, const BASE_NS::vector<BASE_NS::Math::Vec3> &vertices,
const BASE_NS::vector<uint32_t> &indices, const BASE_NS::vector<BASE_NS::Math::Vec3> &normals,
const BASE_NS::vector<BASE_NS::Math::Vec2> &uvs, const BASE_NS::vector<BASE_NS::Color> &colors);
~CustomETS() override = default;
GeometryType GetType() override;
virtual SCENE_NS::IMesh::Ptr CreateMesh(
const SCENE_NS::ICreateMesh::Ptr &creator, const SCENE_NS::MeshConfig &config) const override;
private:
SCENE_NS::PrimitiveTopology GetTopology() const;
PrimitiveTopology topology_{PrimitiveTopology::TRIANGLE_LIST};
BASE_NS::vector<BASE_NS::Math::Vec3> vertices_;
BASE_NS::vector<uint32_t> indices_;
BASE_NS::vector<BASE_NS::Math::Vec3> normals_;
BASE_NS::vector<BASE_NS::Math::Vec2> uvs_;
BASE_NS::vector<BASE_NS::Color> colors_;
};
}
#endif