* Copyright (C) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OHOS_3D_QUAT_PROXY_H
#define OHOS_3D_QUAT_PROXY_H
#include <base/math/quaternion.h>
#include "property_proxy/PropertyProxy.h"
namespace OHOS::Render3D {
class QuatProxy : public PropertyProxy<BASE_NS::Math::Quat> {
public:
explicit QuatProxy(const META_NS::Property<BASE_NS::Math::Quat>& prop);
~QuatProxy() override;
float GetX() const;
void SetX(const float x);
float GetY() const;
void SetY(const float y);
float GetZ() const;
void SetZ(const float z);
float GetW() const;
void SetW(const float w);
};
}
#endif