/*
 * Copyright (C) 2025 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef OHOS_3D_VEC2_PROXY_H
#define OHOS_3D_VEC2_PROXY_H

#include <base/math/vector.h>

#include "property_proxy/PropertyProxy.h"

namespace OHOS::Render3D {
class Vec2Proxy : public PropertyProxy<BASE_NS::Math::Vec2> {
public:
    explicit Vec2Proxy(const META_NS::Property<BASE_NS::Math::Vec2>& prop);
    ~Vec2Proxy() override;

    float GetX() const;
    void SetX(const float x);

    float GetY() const;
    void SetY(const float y);
};

class UVec2Proxy : public PropertyProxy<BASE_NS::Math::UVec2> {
public:
    explicit UVec2Proxy(const META_NS::Property<BASE_NS::Math::UVec2>& prop);
    ~UVec2Proxy() override;

    uint32_t GetX() const;
    void SetX(const uint32_t x);

    uint32_t GetY() const;
    void SetY(const uint32_t y);
};
}  // namespace OHOS::Render3D
#endif  // OHOS_3D_VEC2_PROXY_H