* Copyright (C) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OHOS_3D_VEC2_PROXY_H
#define OHOS_3D_VEC2_PROXY_H
#include <base/math/vector.h>
#include "property_proxy/PropertyProxy.h"
namespace OHOS::Render3D {
class Vec2Proxy : public PropertyProxy<BASE_NS::Math::Vec2> {
public:
explicit Vec2Proxy(const META_NS::Property<BASE_NS::Math::Vec2>& prop);
~Vec2Proxy() override;
float GetX() const;
void SetX(const float x);
float GetY() const;
void SetY(const float y);
};
class UVec2Proxy : public PropertyProxy<BASE_NS::Math::UVec2> {
public:
explicit UVec2Proxy(const META_NS::Property<BASE_NS::Math::UVec2>& prop);
~UVec2Proxy() override;
uint32_t GetX() const;
void SetX(const uint32_t x);
uint32_t GetY() const;
void SetY(const uint32_t y);
};
}
#endif