* Copyright (C) 2026 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SHADOW_CONFIGURATION_SOFT_SHADOW_CONFIG_ETS_H
#define SHADOW_CONFIGURATION_SOFT_SHADOW_CONFIG_ETS_H
#include <scene/interface/intf_scene.h>
namespace OHOS::Render3D::ShadowConfiguration {
enum class ShadowAlgorithmType : uint32_t { PCF = 0 };
class SoftShadowConfigETS {
public:
virtual ~SoftShadowConfigETS() = default;
virtual ShadowAlgorithmType GetType() = 0;
virtual SCENE_NS::IRenderConfiguration::Ptr GetRenderConfiguration() const = 0;
virtual void SetRenderConfiguration(SCENE_NS::IRenderConfiguration::Ptr rc) = 0;
protected:
SoftShadowConfigETS() = default;
SCENE_NS::IRenderConfiguration::WeakPtr renderConfiguration_;
};
}
#endif