* Copyright (C) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "RenderConfigurationETS.h"
namespace OHOS::Render3D {
RenderConfigurationETS::RenderConfigurationETS(
SCENE_NS::IRenderConfiguration::Ptr rc, const SCENE_NS::IScene::Ptr scene)
: rc_(rc), scene_(scene)
{}
RenderConfigurationETS::~RenderConfigurationETS()
{}
META_NS::IObject::Ptr RenderConfigurationETS::GetNativeObj() const
{
if (!rc_) {
CORE_LOG_E("empty render configuration object");
return nullptr;
}
return interface_pointer_cast<META_NS::IObject>(rc_);
}
std::shared_ptr<UVec2Proxy> RenderConfigurationETS::GetShadowResolution()
{
if (!rc_) {
CORE_LOG_E("empty render configuration object");
return nullptr;
}
if (!shadowResolution_) {
shadowResolution_ = std::make_shared<UVec2Proxy>(rc_->ShadowResolution());
}
return shadowResolution_;
}
void RenderConfigurationETS::SetShadowResolution(const BASE_NS::Math::UVec2& res)
{
if (!rc_) {
CORE_LOG_E("empty render configuration object");
return;
}
if (!shadowResolution_) {
shadowResolution_ = std::make_shared<UVec2Proxy>(rc_->ShadowResolution());
}
shadowResolution_->SetValue(res);
}
void RenderConfigurationETS::SetSoftShadowConfig(const std::shared_ptr<SoftShadowConfigETS> softShadowConfigETS)
{
if (!rc_) {
CORE_LOG_E("empty render configuration object");
return;
}
if (!softShadowConfigETS) {
CORE_LOG_E("Undefined soft shadow config given, back to hard shadow config.");
rc_->ShadowType()->SetValue(SCENE_NS::SceneShadowType::PCF);
softShadowConfigETS_.reset();
return;
}
softShadowConfigETS->SetRenderConfiguration(rc_);
softShadowConfigETS_ = std::move(softShadowConfigETS);
}
std::shared_ptr<SoftShadowConfigETS> RenderConfigurationETS::GetSoftShadowConfig()
{
if (!rc_) {
CORE_LOG_E("empty render configuration object");
return nullptr;
}
return softShadowConfigETS_;
}
}