* Copyright (C) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "RenderResources.h"
#ifdef __SCENE_ADAPTER__
#include "3d_widget_adapter_log.h"
#endif
RenderResources::RenderResources()
{}
RenderResources::~RenderResources()
{
for (auto b : bitmaps_) {
b.second.reset();
}
}
void RenderResources::StoreBitmap(BASE_NS::string_view uri, SCENE_NS::IBitmap::Ptr bitmap)
{
CORE_NS::UniqueLock lock(mutex_);
if (bitmap) {
bitmaps_[uri] = bitmap;
} else {
bitmaps_.erase(uri);
}
}
SCENE_NS::IBitmap::Ptr RenderResources::FetchBitmap(BASE_NS::string_view uri)
{
CORE_NS::UniqueLock lock(mutex_);
auto it = bitmaps_.find(uri);
if (it != bitmaps_.end()) {
return it->second;
}
return {};
}