* Copyright (C) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "property_proxy/Vec2Proxy.h"
namespace OHOS::Render3D {
Vec2Proxy::Vec2Proxy(const META_NS::Property<BASE_NS::Math::Vec2>& prop) : PropertyProxy<BASE_NS::Math::Vec2>(prop)
{}
Vec2Proxy::~Vec2Proxy()
{}
float Vec2Proxy::GetX() const
{
META_NS::Property<BASE_NS::Math::Vec2> prop(prop_);
BASE_NS::Math::Vec2 value = META_NS::GetValue(prop);
return value.x;
}
void Vec2Proxy::SetX(const float x)
{
META_NS::Property<BASE_NS::Math::Vec2> prop(prop_);
BASE_NS::Math::Vec2 value = META_NS::GetValue(prop);
if (value.x == x) {
return;
}
value.x = x;
META_NS::SetValue(prop, value);
}
float Vec2Proxy::GetY() const
{
META_NS::Property<BASE_NS::Math::Vec2> prop(prop_);
BASE_NS::Math::Vec2 value = META_NS::GetValue(prop);
return value.y;
}
void Vec2Proxy::SetY(const float y)
{
META_NS::Property<BASE_NS::Math::Vec2> prop(prop_);
BASE_NS::Math::Vec2 value = META_NS::GetValue(prop);
if (value.y == y) {
return;
}
value.y = y;
META_NS::SetValue(prop, value);
}
UVec2Proxy::UVec2Proxy(const META_NS::Property<BASE_NS::Math::UVec2>& prop) : PropertyProxy<BASE_NS::Math::UVec2>(prop)
{}
UVec2Proxy::~UVec2Proxy()
{}
uint32_t UVec2Proxy::GetX() const
{
META_NS::Property<BASE_NS::Math::UVec2> prop(prop_);
BASE_NS::Math::UVec2 value = META_NS::GetValue(prop);
return value.x;
}
void UVec2Proxy::SetX(const uint32_t x)
{
META_NS::Property<BASE_NS::Math::UVec2> prop(prop_);
BASE_NS::Math::UVec2 value = META_NS::GetValue(prop);
if (value.x == x) {
return;
}
value.x = x;
META_NS::SetValue(prop, value);
}
uint32_t UVec2Proxy::GetY() const
{
META_NS::Property<BASE_NS::Math::UVec2> prop(prop_);
BASE_NS::Math::UVec2 value = META_NS::GetValue(prop);
return value.y;
}
void UVec2Proxy::SetY(const uint32_t y)
{
META_NS::Property<BASE_NS::Math::UVec2> prop(prop_);
BASE_NS::Math::UVec2 value = META_NS::GetValue(prop);
if (value.y == y) {
return;
}
value.y = y;
META_NS::SetValue(prop, value);
}
}