* Copyright (C) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "property_proxy/Vec4Proxy.h"
namespace OHOS::Render3D {
Vec4Proxy::Vec4Proxy(const META_NS::Property<BASE_NS::Math::Vec4>& prop) : PropertyProxy<BASE_NS::Math::Vec4>(prop)
{}
Vec4Proxy::~Vec4Proxy()
{}
float Vec4Proxy::GetX() const
{
META_NS::Property<BASE_NS::Math::Vec4> prop(prop_);
BASE_NS::Math::Vec4 value = META_NS::GetValue(prop);
return value.x;
}
void Vec4Proxy::SetX(const float x)
{
META_NS::Property<BASE_NS::Math::Vec4> prop(prop_);
BASE_NS::Math::Vec4 value = META_NS::GetValue(prop);
if (value.x == x) {
return;
}
value.x = x;
META_NS::SetValue(prop, value);
}
float Vec4Proxy::GetY() const
{
META_NS::Property<BASE_NS::Math::Vec4> prop(prop_);
BASE_NS::Math::Vec4 value = META_NS::GetValue(prop);
return value.y;
}
void Vec4Proxy::SetY(const float y)
{
META_NS::Property<BASE_NS::Math::Vec4> prop(prop_);
BASE_NS::Math::Vec4 value = META_NS::GetValue(prop);
if (value.y == y) {
return;
}
value.y = y;
META_NS::SetValue(prop, value);
}
float Vec4Proxy::GetZ() const
{
META_NS::Property<BASE_NS::Math::Vec4> prop(prop_);
BASE_NS::Math::Vec4 value = META_NS::GetValue(prop);
return value.z;
}
void Vec4Proxy::SetZ(const float z)
{
META_NS::Property<BASE_NS::Math::Vec4> prop(prop_);
BASE_NS::Math::Vec4 value = META_NS::GetValue(prop);
if (value.z == z) {
return;
}
value.z = z;
META_NS::SetValue(prop, value);
}
float Vec4Proxy::GetW() const
{
META_NS::Property<BASE_NS::Math::Vec4> prop(prop_);
BASE_NS::Math::Vec4 value = META_NS::GetValue(prop);
return value.w;
}
void Vec4Proxy::SetW(const float w)
{
META_NS::Property<BASE_NS::Math::Vec4> prop(prop_);
BASE_NS::Math::Vec4 value = META_NS::GetValue(prop);
if (value.w == w) {
return;
}
value.w = w;
META_NS::SetValue(prop, value);
}
}