* Copyright (C) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OHOS_3D_CAMERA_IMPL_H
#define OHOS_3D_CAMERA_IMPL_H
#include "SceneNodes.proj.hpp"
#include "SceneNodes.impl.hpp"
#include "SceneNodes.Transfer.proj.hpp"
#include "SceneNodes.Transfer.impl.hpp"
#include "taihe/runtime.hpp"
#include "stdexcept"
#ifdef __SCENE_ADAPTER__
#include "3d_widget_adapter_log.h"
#endif
#include "CameraETS.h"
#include "BloomETS.h"
#include "TonemapETS.h"
#include "PostProcessETS.h"
#include "taihe/include/NodeImpl.h"
#include "PostProcessSettingsImpl.h"
namespace OHOS::Render3D::KITETS {
class CameraImpl : public NodeImpl {
public:
CameraImpl(const std::shared_ptr<CameraETS> cameraETS);
~CameraImpl();
double getFov();
void setFov(double fov);
double getNearPlane();
void setNearPlane(double nearPlane);
double getFarPlane();
void setFarPlane(double farPlane);
bool getEnabled();
void setEnabled(bool enabled);
::SceneNodes::PostProcessSettingsOrNull getPostProcess();
void setPostProcess(::SceneNodes::PostProcessSettingsOrNull const& process);
::SceneNodes::ColorOrNull getClearColor();
void setClearColor(::SceneNodes::ColorOrNull const& color);
::taihe::optional<bool> getMsaa();
void setMsaa(::taihe::optional_view<bool> msaa);
::taihe::optional<::SceneTypes::RenderingPipelineType> getRenderingPipeline();
void setRenderingPipeline(::taihe::optional_view<::SceneTypes::RenderingPipelineType> renderingPipeline);
::SceneNodes::EffectsContainer getEffectsContainer();
::taihe::array<::SceneTH::RaycastResult> raycastSync(
::SceneTypes::weak::Vec2 viewPosition, ::SceneTH::RaycastParameters const& params);
::SceneTypes::Vec3 worldToScreen(::SceneTypes::weak::Vec3 worldPosition);
::SceneTypes::Vec3 screenToWorld(::SceneTypes::weak::Vec3 viewPosition);
::SceneTypes::Mat4x4 getViewMatrix();
::SceneTypes::Mat4x4 getProjectionMatrix();
std::shared_ptr<CameraETS> getInternalCamera() const
{
return cameraETS_;
}
private:
std::shared_ptr<CameraETS> cameraETS_;
};
}
#endif