* Copyright (C) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "RenderResourceFactoryImpl.h"
namespace OHOS::Render3D::KITETS {
::SceneResources::Shader RenderResourceFactoryImpl::createShaderSync(::SceneTH::SceneResourceParameters const ¶ms)
{
const std::string name = ExtractResourceName(params);
const std::string uri = ExtractUri(params.uri);
const InvokeReturn<std::shared_ptr<ShaderETS>> shader = RenderContextETS::GetInstance().CreateShader(name, uri);
if (shader) {
return ::taihe::make_holder<ShaderImpl, ::SceneResources::Shader>(shader.value);
} else {
::taihe::set_error(shader.error);
return ::SceneResources::Shader({nullptr, nullptr});
}
}
::SceneResources::Sampler RenderResourceFactoryImpl::createSamplerSync(::SceneTH::SceneResourceParameters const ¶ms)
{
std::shared_ptr<SamplerETS> sampler = std::make_shared<SamplerETS>();
return ::taihe::make_holder<SamplerImpl, ::SceneResources::Sampler>(sampler);
}
}