* Copyright (C) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "taihe/include/SceneResourceImpl.h"
namespace OHOS::Render3D::KITETS {
::taihe::string SceneResourceImpl::getName()
{
if (sceneResourceETS_) {
return sceneResourceETS_->GetName();
} else {
return {};
}
}
void SceneResourceImpl::setName(::taihe::string_view name)
{
if (sceneResourceETS_) {
sceneResourceETS_->SetName(name.c_str());
}
}
::SceneResources::SceneResourceType SceneResourceImpl::getResourceType()
{
return type_;
}
::taihe::optional<uintptr_t> SceneResourceImpl::getUri()
{
if (!sceneResourceETS_) {
return {};
}
ani_string uri = ToANIString(sceneResourceETS_->GetUri());
return taihe::optional<uintptr_t>(std::in_place, (uintptr_t)uri);
}
void SceneResourceImpl::destroy()
{
sceneResourceETS_.reset();
}
}