* Copyright (C) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "ShaderMaterialImpl.h"
#include "ShaderImpl.h"
namespace OHOS::Render3D::KITETS {
ShaderMaterialImpl::ShaderMaterialImpl(const std::shared_ptr<MaterialETS> mat) : MaterialImpl(mat), materialETS_(mat)
{}
ShaderMaterialImpl::~ShaderMaterialImpl()
{
materialETS_.reset();
}
::taihe::optional<::SceneResources::Shader> ShaderMaterialImpl::getColorShader()
{
if (!materialETS_) {
WIDGET_LOGE("get color shader failed, internal material is null");
return std::nullopt;
}
auto shader = materialETS_->GetColorShader();
::SceneResources::Shader shaderImpl = ::taihe::make_holder<ShaderImpl, ::SceneResources::Shader>(shader);
return ::taihe::optional<::SceneResources::Shader>(std::in_place, shaderImpl);
}
void ShaderMaterialImpl::setColorShader(::taihe::optional_view<::SceneResources::Shader> shader)
{
if (!materialETS_) {
WIDGET_LOGE("set color shader failed, internal material is null");
return;
}
std::shared_ptr<ShaderETS> shaderETS = nullptr;
if (shader) {
::SceneResources::Shader sd = shader.value();
if (sd.is_error()) {
return;
}
::taihe::optional<int64_t> implOp = static_cast<::SceneResources::SceneResource>(sd)->getImpl();
ShaderImpl* shaderImpl = GetImplPointer<ShaderImpl>(implOp);
if (shaderImpl == nullptr) {
WIDGET_LOGE("set color shader failed, get shader pointer failed");
} else {
shaderETS = shaderImpl->getInternalShader();
}
} else {
WIDGET_LOGE("set color shader failed, shader is null");
}
materialETS_->SetColorShader(shaderETS);
}
}