/*

 * Copyright (C) 2025 Huawei Device Co., Ltd.

 * Licensed under the Apache License, Version 2.0 (the "License");

 * you may not use this file except in compliance with the License.

 * You may obtain a copy of the License at

 *

 *     http://www.apache.org/licenses/LICENSE-2.0

 *

 * Unless required by applicable law or agreed to in writing, software

 * distributed under the License is distributed on an "AS IS" BASIS,

 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.

 * See the License for the specific language governing permissions and

 * limitations under the License.

 */



#include "taihe/runtime.hpp"

#include "ScenePostProcessSettings.ani.hpp"

#include "SceneTH.ani.hpp"

#include "SceneTH.Transfer.ani.hpp"

#include "SceneResources.ani.hpp"

#include "SceneResources.Transfer.ani.hpp"

#include "SceneTypes.ani.hpp"

#include "SceneNodes.ani.hpp"

#include "SceneNodes.Transfer.ani.hpp"

#include "SceneBoidsSwarm.ani.hpp"

#if __has_include(<ani.h>)

#include <ani.h>

#elif __has_include(<ani/ani.h>)

#include <ani/ani.h>

#else

#error "ani.h not found. Please ensure the Ani SDK is correctly installed."

#endif



#include "3d_widget_adapter_log.h"

#include "scene_adapter/scene_adapter.h"



ANI_EXPORT ani_status ANI_Constructor(ani_vm* vm, uint32_t* result)

{

    WIDGET_LOGI("Scene ANI_Constructor");

    ani_env* env;

    if (ANI_OK != vm->GetEnv(ANI_VERSION_1, &env)) {

        WIDGET_LOGE("vm->GetEnv error");

        return ANI_ERROR;

    }

    ani_status status = ANI_OK;

    if (ANI_OK != ScenePostProcessSettings::ANIRegister(env)) {

        WIDGET_LOGE("Error from ScenePostProcessSettings::ANIRegister");

        status = ANI_ERROR;

    }

    if (ANI_OK != SceneTH::ANIRegister(env)) {

        WIDGET_LOGE("Error from SceneTH::ANIRegister");

        status = ANI_ERROR;

    }

    if (ANI_OK != SceneTH::Transfer::ANIRegister(env)) {

        WIDGET_LOGE("Error from SceneTH::Transfer::ANIRegister");

        status = ANI_ERROR;

    }

    if (ANI_OK != SceneResources::ANIRegister(env)) {

        WIDGET_LOGE("Error from SceneResources::ANIRegister");

        status = ANI_ERROR;

    }

    if (ANI_OK != SceneResources::Transfer::ANIRegister(env)) {

        WIDGET_LOGE("Error from SceneResources::Transfer::ANIRegister");

        status = ANI_ERROR;

    }

    if (ANI_OK != SceneTypes::ANIRegister(env)) {

        WIDGET_LOGE("Error from SceneTypes::ANIRegister");

        status = ANI_ERROR;

    }

    if (ANI_OK != SceneNodes::ANIRegister(env)) {

        WIDGET_LOGE("Error from SceneNodes::ANIRegister");

        status = ANI_ERROR;

    }

    if (ANI_OK != SceneNodes::Transfer::ANIRegister(env)) {

        WIDGET_LOGE("Error from SceneNodes::Transfer::ANIRegister");

        status = ANI_ERROR;

    }

    if (ANI_OK != SceneBoidsSwarm::ANIRegister(env)) {

        WIDGET_LOGE("Error from SceneBoidsSwarm::ANIRegister");

        status = ANI_ERROR;

    }

    *result = ANI_VERSION_1;



    WIDGET_LOGI("Scene ANI_Constructor OK");

    auto sceneAdapter_ = std::make_shared<OHOS::Render3D::SceneAdapter>();

    sceneAdapter_->LoadPluginsAndInit();



    return status;

}