* Copyright (C) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CAMERA_JS_H
#define CAMERA_JS_H
#include <optional>
#include <meta/interface/intf_object.h>
#include <scene/interface/intf_raycast.h>
#include <base/containers/unordered_map.h>
#include "BaseObjectJS.h"
#include "ColorProxy.h"
#include "NodeImpl.h"
#include "export.h"
class SCENE_ADDON_PUBLIC CameraJS final : public BaseObject, public NodeImpl {
public:
static constexpr uint32_t ID = 80;
static void Init(napi_env env, napi_value exports);
static void RegisterEnums(NapiApi::Object exports);
CameraJS(napi_env, napi_callback_info);
~CameraJS() override;
void* GetInstanceImpl(uint32_t) override;
META_NS::IObject::Ptr CreateObject(const META_NS::ClassInfo&);
void ReleaseObject(const META_NS::IObject::Ptr&);
SCENE_NS::IPostProcess::Ptr MakeDefaultPostProcess();
private:
void DisposeNative() override;
void Finalize(napi_env env) override;
napi_value GetFov(NapiApi::FunctionContext<>& ctx);
void SetFov(NapiApi::FunctionContext<float>& ctx);
napi_value GetFar(NapiApi::FunctionContext<>& ctx);
void SetFar(NapiApi::FunctionContext<float>& ctx);
napi_value GetNear(NapiApi::FunctionContext<>& ctx);
void SetNear(NapiApi::FunctionContext<float>& ctx);
napi_value GetPostProcess(NapiApi::FunctionContext<>& ctx);
void SetPostProcess(NapiApi::FunctionContext<NapiApi::Object>& ctx);
napi_value GetEnabled(NapiApi::FunctionContext<>& ctx);
void SetEnabled(NapiApi::FunctionContext<bool>& ctx);
napi_value GetMSAA(NapiApi::FunctionContext<>& ctx);
void SetMSAA(NapiApi::FunctionContext<std::optional<bool>>& ctx);
napi_value GetRenderingPipeline(NapiApi::FunctionContext<>& ctx);
void SetRenderingPipeline(NapiApi::FunctionContext<uint32_t>& ctx);
napi_value GetRenderTargetColorFormat(NapiApi::FunctionContext<>& ctx);
void SetRenderTargetColorFormat(NapiApi::FunctionContext<uint32_t>& ctx);
napi_value GetColor(NapiApi::FunctionContext<>& ctx);
void SetColor(NapiApi::FunctionContext<NapiApi::Object>& ctx);
napi_value GetEffects(NapiApi::FunctionContext<>& ctx);
napi_value WorldToScreen(NapiApi::FunctionContext<NapiApi::Object>& ctx);
napi_value ScreenToWorld(NapiApi::FunctionContext<NapiApi::Object>& ctx);
enum class ProjectionDirection { WORLD_TO_SCREEN, SCREEN_TO_WORLD };
template <ProjectionDirection dir>
napi_value ProjectCoords(NapiApi::FunctionContext<NapiApi::Object>& ctx);
napi_value Raycast(NapiApi::FunctionContext<NapiApi::Object, NapiApi::Object>& ctx);
napi_value GetProjectionMatrix(NapiApi::FunctionContext<>& ctx);
napi_value GetViewMatrix(NapiApi::FunctionContext<>& ctx);
template <typename CoordType>
struct RaycastResources {
CoordType nativeCoord;
SCENE_NS::ICameraRayCast::Ptr raycastSelf;
NapiApi::StrongRef scene;
bool hasEverything{false};
BASE_NS::string errorMsg;
};
template <typename CoordType>
RaycastResources<CoordType> GetRaycastResources(const NapiApi::Object& jsCoord);
BASE_NS::unique_ptr<ColorProxy> clearColor_;
NapiApi::StrongRef postProc_;
NapiApi::StrongRef effects_;
BASE_NS::unordered_map<uintptr_t, META_NS::IObject::Ptr> resources_;
bool msaaEnabled_{false};
bool clearColorEnabled_{false};
bool postProcSetToNull_{false};
};
#endif