* Copyright (C) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef LIGHT_JS_H
#define LIGHT_JS_H
#include <meta/interface/intf_object.h>
#include "BaseObjectJS.h"
#include "ColorProxy.h"
#include "NodeImpl.h"
#include "export.h"
class SCENE_ADDON_PUBLIC BaseLight : public NodeImpl {
public:
static constexpr uint32_t ID = 10;
enum LightType {
* Directional light.
*/
DIRECTIONAL = 1,
* Spotlight.
*/
SPOT = 2,
* Point light.
*/
POINT = 3,
};
static void Init(const char* name, napi_env env, napi_value exports,
BASE_NS::vector<napi_property_descriptor>& node_props, napi_callback ctor);
static void RegisterEnums(NapiApi::Object exports);
void* GetInstanceImpl(uint32_t id) override;
protected:
BaseLight(LightType lt);
~BaseLight() override;
void Create(napi_env e, napi_callback_info i);
void DisposeNative(BaseObject* tro);
private:
napi_value GetlightType(NapiApi::FunctionContext<>& ctx);
napi_value GetEnabled(NapiApi::FunctionContext<>& ctx);
void SetEnabled(NapiApi::FunctionContext<bool>& ctx);
napi_value GetColor(NapiApi::FunctionContext<>& ctx);
void SetColor(NapiApi::FunctionContext<NapiApi::Object>& ctx);
napi_value GetShadowEnabled(NapiApi::FunctionContext<>& ctx);
void SetShadowEnabled(NapiApi::FunctionContext<bool>& ctx);
napi_value GetIntensity(NapiApi::FunctionContext<>& ctx);
void SetIntensity(NapiApi::FunctionContext<float>& ctx);
LightType lightType_;
BASE_NS::unique_ptr<ColorProxy> colorProxy_;
};
class SCENE_ADDON_PUBLIC SpotLightJS final : BaseObject, BaseLight {
public:
static constexpr uint32_t ID = 11;
static void Init(napi_env env, napi_value exports);
SpotLightJS(napi_env, napi_callback_info);
~SpotLightJS() override;
void* GetInstanceImpl(uint32_t) override;
napi_value GetInnerAngle(NapiApi::FunctionContext<>& ctx);
void SetInnerAngle(NapiApi::FunctionContext<float>& ctx);
napi_value GetOuterAngle(NapiApi::FunctionContext<>& ctx);
void SetOuterAngle(NapiApi::FunctionContext<float>& ctx);
napi_value GetRange(NapiApi::FunctionContext<>& ctx);
void SetRange(NapiApi::FunctionContext<float>& ctx);
private:
void DisposeNative() override;
void Finalize(napi_env env) override;
};
class SCENE_ADDON_PUBLIC DirectionalLightJS final : BaseObject, BaseLight {
public:
static constexpr uint32_t ID = 12;
static void Init(napi_env env, napi_value exports);
DirectionalLightJS(napi_env, napi_callback_info);
~DirectionalLightJS() override;
void* GetInstanceImpl(uint32_t) override;
private:
void DisposeNative() override;
void Finalize(napi_env env) override;
napi_value GetNear(NapiApi::FunctionContext<>& ctx);
void SetNear(NapiApi::FunctionContext<float>& ctx);
};
class SCENE_ADDON_PUBLIC PointLightJS final : BaseObject, BaseLight {
public:
static constexpr uint32_t ID = 13;
static void Init(napi_env env, napi_value exports);
PointLightJS(napi_env, napi_callback_info);
~PointLightJS() override;
void* GetInstanceImpl(uint32_t) override;
private:
void DisposeNative() override;
void Finalize(napi_env env) override;
};
#endif