/*
 * Copyright (C) 2024 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef MESH_RESOURCE_JS_H
#define MESH_RESOURCE_JS_H

#include <napi_api.h>

#include "BaseObjectJS.h"
#include "SceneResourceImpl.h"
#include "geometry_definition/GeometryDefinition.h"
#include "export.h"

class SCENE_ADDON_PUBLIC MeshResourceJS final : public BaseObject, public SceneResourceImpl {
public:
    static constexpr uint32_t ID = 140;

    MeshResourceJS(napi_env, napi_callback_info);
    ~MeshResourceJS() override = default;

    static void Init(napi_env env, napi_value exports);

    void* GetInstanceImpl(uint32_t id) override;

    SCENE_NS::IMesh::Ptr CreateMesh(const SCENE_NS::IScene::Ptr& scene);

private:
    void Finalize(napi_env env) override;
    void DisposeNative() override;
    // This is a temporary solution. When IMeshResource is implemented, this can be removed.
    BASE_NS::unique_ptr<GeometryDefinition::GeometryDefinition> geometryDefinition_;
};

#endif