/*
 * Copyright (C) 2024 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#ifndef OCCLUSION_MATERIAL_JS_H
#define OCCLUSION_MATERIAL_JS_H

#include "BaseObjectJS.h"
#include "SceneResourceImpl.h"
#include "PropertyProxy.h"
#include "export.h"

class SCENE_ADDON_PUBLIC OcclusionMaterial : public SceneResourceImpl, public BaseObject {
public:
    static constexpr auto CLASS_NAME = "OcclusionMaterial";
    static constexpr uint32_t ID = 32;
    static void Init(napi_env env, napi_value exports);

    OcclusionMaterial(napi_env e, napi_callback_info i);
    ~OcclusionMaterial() override;

    void* GetInstanceImpl(uint32_t) override;

protected:
    void DisposeNative() override;
    void Finalize(napi_env env) override;

private:
    napi_value GetMaterialType(NapiApi::FunctionContext<>& ctx);
};

#endif  // OCCLUSION_MATERIAL_JS_H