* Copyright (C) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OCCLUSION_MATERIAL_JS_H
#define OCCLUSION_MATERIAL_JS_H
#include "BaseObjectJS.h"
#include "SceneResourceImpl.h"
#include "PropertyProxy.h"
#include "export.h"
class SCENE_ADDON_PUBLIC OcclusionMaterial : public SceneResourceImpl, public BaseObject {
public:
static constexpr auto CLASS_NAME = "OcclusionMaterial";
static constexpr uint32_t ID = 32;
static void Init(napi_env env, napi_value exports);
OcclusionMaterial(napi_env e, napi_callback_info i);
~OcclusionMaterial() override;
void* GetInstanceImpl(uint32_t) override;
protected:
void DisposeNative() override;
void Finalize(napi_env env) override;
private:
napi_value GetMaterialType(NapiApi::FunctionContext<>& ctx);
};
#endif