* Copyright (C) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RENDER_CONFIGURATION_JS_H
#define RENDER_CONFIGURATION_JS_H
#include <napi_api.h>
#include <scene/interface/intf_scene.h>
#include "Vec2Proxy.h"
#include "export.h"
class SCENE_ADDON_PUBLIC RenderConfiguration {
public:
RenderConfiguration();
~RenderConfiguration();
static RenderConfiguration* Unwrap(NapiApi::Object obj);
NapiApi::StrongRef Wrap(NapiApi::Object obj);
void SetFrom(napi_env env, SCENE_NS::IRenderConfiguration::Ptr rc);
private:
void SetTo(NapiApi::Object obj);
napi_value Dispose(NapiApi::FunctionContext<>& ctx);
void Detach();
napi_value GetShadowResolution(NapiApi::FunctionContext<>& ctx);
void SetShadowResolution(NapiApi::FunctionContext<NapiApi::Object>& ctx);
napi_value GetShadowConfig(NapiApi::FunctionContext<>& ctx);
void SetShadowConfig(NapiApi::FunctionContext<NapiApi::Object>& ctx);
UVec2Proxy* GetResolutionProxy(napi_env env);
napi_value GetShadowResolutionValue(napi_env env);
SCENE_NS::IRenderConfiguration::Ptr rc_;
BASE_NS::unique_ptr<UVec2Proxy> resolutionProxy_;
NapiApi::StrongRef softShadowConfigJs_;
};
#endif