* Copyright (C) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RENDERCONTEXTJS_H
#define RENDERCONTEXTJS_H
#include <base/containers/unordered_map.h>
#include <meta/api/threading/mutex.h>
#include <scene/interface/resource/intf_render_resource_manager.h>
#ifdef __SCENE_ADAPTER__
#include "scene_adapter/intf_scene_adapter.h"
#endif
#include "BaseObjectJS.h"
#include "DisposeContainer.h"
#include "export.h"
struct GlobalResources;
struct SceneLoadParams {
int64_t offset = 0;
};
class SCENE_ADDON_PUBLIC RenderResources {
public:
RenderResources(napi_env env);
~RenderResources();
void DisposeHook(uintptr_t token, NapiApi::Object);
void ReleaseDispose(uintptr_t token);
void StrongDisposeHook(uintptr_t token, NapiApi::Object);
void ReleaseStrongDispose(uintptr_t token);
void Dispose(napi_env env, BASE_NS::array_view<const uintptr_t> strongs, BASE_NS::array_view<const uintptr_t> weaks,
SceneJS* sc);
void StoreBitmap(BASE_NS::string_view uri, SCENE_NS::IBitmap::Ptr bitmap);
SCENE_NS::IBitmap::Ptr FetchBitmap(BASE_NS::string_view uri);
private:
CORE_NS::Mutex mutex_;
napi_env env_;
BASE_NS::unordered_map<BASE_NS::string, SCENE_NS::IBitmap::Ptr> bitmaps_;
DisposeContainer disposeContainer_;
};
class SCENE_ADDON_PUBLIC RenderContextJS final : public BaseObject {
public:
static constexpr uint32_t ID = 201;
static void Init(napi_env env, napi_value exports);
static void RegisterEnums(NapiApi::Object exports);
RenderContextJS(napi_env, napi_callback_info);
~RenderContextJS() override;
void* GetInstanceImpl(uint32_t) override;
BASE_NS::shared_ptr<RenderResources> GetResources() const;
static napi_value GetDefaultContext(napi_env env);
private:
napi_value Dispose(NapiApi::FunctionContext<>& ctx);
void DisposeNative() override;
void Finalize(napi_env env) override;
void InitRenderManager();
public:
napi_value GetResourceFactory(NapiApi::FunctionContext<>& ctx);
napi_value LoadPlugin(NapiApi::FunctionContext<BASE_NS::string>& ctx);
napi_value CreateShader(NapiApi::FunctionContext<NapiApi::Object>& ctx);
napi_value CreateImage(NapiApi::FunctionContext<NapiApi::Object>& ctx);
napi_value CreateImageStream(NapiApi::FunctionContext<NapiApi::Object>& ctx);
napi_value CreateMeshResource(NapiApi::FunctionContext<NapiApi::Object, NapiApi::Object>& ctx);
napi_value CreateSampler(NapiApi::FunctionContext<NapiApi::Object>& ctx);
napi_value CreateScene(NapiApi::FunctionContext<>& ctx);
napi_value RegisterResourcePath(NapiApi::FunctionContext<BASE_NS::string, BASE_NS::string>& ctx);
private:
CORE_NS::Mutex mutex_;
napi_env env_;
SCENE_NS::IRenderResourceManager::Ptr renderManager_;
BASE_NS::shared_ptr<GlobalResources> globalResources_;
mutable BASE_NS::shared_ptr<RenderResources> resources_;
};
#endif