* Copyright (C) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SHADER_JS_H
#define SHADER_JS_H
#include <scene/interface/intf_material.h>
#include <base/containers/unordered_map.h>
#include "BaseObjectJS.h"
#include "PropertyProxy.h"
#include "SceneResourceImpl.h"
#include <variant>
#include "export.h"
class SCENE_ADDON_PUBLIC ShaderJS final : BaseObject, public SceneResourceImpl {
public:
static constexpr uint32_t ID = 40;
static void Init(napi_env env, napi_value exports);
ShaderJS(napi_env, napi_callback_info);
~ShaderJS() override;
void* GetInstanceImpl(uint32_t) override;
void DetachFromMaterial(NapiApi::Object me);
private:
void DisposeNative() override;
void Finalize(napi_env env) override;
SCENE_NS::IMaterial::Ptr PrepareBind(NapiApi::Object& inputs, NapiApi::Object& material, NapiApi::Object& meJs);
void SetDefaults(NapiApi::Object& inputs, NapiApi::Object& material, SCENE_NS::IMaterial::Ptr& mat,
BASE_NS::vector<napi_property_descriptor>& inputProps, META_NS::IMetadata::Ptr customProperties);
void DefineProperties(NapiApi::Object& inputs, napi_env& e, BASE_NS::vector<napi_property_descriptor>& inputProps);
void BindToMaterial(NapiApi::Object meJs, NapiApi::Object);
void UnbindInputs(NapiApi::Object meJs);
napi_value GetInputs(NapiApi::FunctionContext<>& ctx);
napi_value SetInputs(NapiApi::FunctionContext<NapiApi::Object>& ctx);
using InputValueType = std::variant<std::monostate, BASE_NS::Math::Vec4, BASE_NS::Math::Vec3, BASE_NS::Math::Vec2,
float, SCENE_NS::IImage::Ptr>;
void SetInput(BASE_NS::string_view key, InputValueType& value);
void InitInputs(NapiApi::Object meJs, NapiApi::Object);
template <class type>
static InputValueType ParseInputs(NapiApi::Object& obj, BASE_NS::string_view key);
bool isInputsReflValid_ = {};
NapiApi::StrongRef material_;
NapiApi::StrongRef inputs_;
BASE_NS::unordered_map<BASE_NS::string, BASE_NS::shared_ptr<PropertyProxy>> proxies_;
};
#endif