/*
 * Copyright (C) 2024 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef SUBMESH_JS_H
#define SUBMESH_JS_H
#include <meta/interface/intf_object.h>

#include "BaseObjectJS.h"
#include "Vec3Proxy.h"
#include "export.h"

class SCENE_ADDON_PUBLIC SubMeshJS final : public BaseObject {
public:
    static constexpr uint32_t ID = 50;
    static void Init(napi_env env, napi_value exports);
    SubMeshJS(napi_env, napi_callback_info);
    ~SubMeshJS() override;
    void* GetInstanceImpl(uint32_t) override;

private:
    napi_value Dispose(NapiApi::FunctionContext<>& ctx);
    void DisposeNative() override;
    void Finalize(napi_env env) override;
    napi_value GetName(NapiApi::FunctionContext<>& ctx);
    void SetName(NapiApi::FunctionContext<BASE_NS::string>& ctx);
    napi_value GetAABB(NapiApi::FunctionContext<>& ctx);

    napi_value GetMaterial(NapiApi::FunctionContext<>& ctx);
    void SetMaterial(NapiApi::FunctionContext<NapiApi::Object>& ctx);

    BASE_NS::unique_ptr<Vec3Proxy> aabbMin_, aabbMax_;
    NapiApi::WeakObjectRef scene_;

    NapiApi::WeakObjectRef parentMesh_;
    uint32_t indexInParent_{0};
};
#endif