* Copyright (C) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef VEC4_PROXY_H
#define VEC4_PROXY_H
#include <meta/interface/property/property.h>
#include <base/math/vector.h>
#include "PropertyProxy.h"
#include "export.h"
class SCENE_ADDON_PUBLIC Vec4Proxy : public ObjectPropertyProxy {
public:
Vec4Proxy(napi_env env, META_NS::Property<BASE_NS::Math::Vec4> prop);
~Vec4Proxy() override;
void SetValue(NapiApi::Object obj) override;
private:
void SetNativeValue(const BASE_NS::Math::Vec4& v);
void SetMemberValue(NapiApi::FunctionContext<>& info, BASE_NS::string_view memb) override;
napi_value GetMemberValue(const NapiApi::Env info, BASE_NS::string_view memb) override;
};
#endif