* Copyright (C) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GEOMETRY_DEFINITION_CYLINDER_JS_H
#define GEOMETRY_DEFINITION_CYLINDER_JS_H
#include <napi_api.h>
#include <scene/interface/intf_create_mesh.h>
#include <base/math/vector.h>
#include "geometry_definition/GeometryDefinition.h"
namespace GeometryDefinition {
class CylinderJS : public GeometryDefinition {
public:
~CylinderJS() override = default;
static GeometryDefinition* FromJs(NapiApi::Object&);
virtual SCENE_NS::IMesh::Ptr CreateMesh(
const SCENE_NS::ICreateMesh::Ptr& creator, const SCENE_NS::MeshConfig& config) const override;
static void Init(napi_env env, napi_value exports);
private:
CylinderJS(float radius, float height, uint32_t segmentCount);
float radius_;
float height_;
uint32_t segmentCount_;
};
}
#endif