* Copyright (C) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GEOMETRY_DEFINITION_GEOMETRY_DEFINITION_H
#define GEOMETRY_DEFINITION_GEOMETRY_DEFINITION_H
#include <napi_api.h>
#include <scene/interface/intf_create_mesh.h>
#include <base/containers/vector.h>
namespace GeometryDefinition {
enum GeometryType {
CUSTOM = 0,
CUBE = 1,
PLANE = 2,
SPHERE = 3,
CYLINDER = 4,
};
void RegisterEnums(NapiApi::Object exports);
class GeometryDefinition {
public:
virtual ~GeometryDefinition() = default;
static BASE_NS::unique_ptr<GeometryDefinition> FromJs(NapiApi::Object jsDefinition);
virtual SCENE_NS::IMesh::Ptr CreateMesh(
const SCENE_NS::ICreateMesh::Ptr& creator, const SCENE_NS::MeshConfig& config) const = 0;
protected:
GeometryDefinition();
static void DefineClass(napi_env env, napi_value exports, BASE_NS::string_view name,
BASE_NS::vector<napi_property_descriptor> props, napi_callback ctor);
private:
};
}
#endif