* Copyright (C) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef NAPI_API_FUNCTION_H
#define NAPI_API_FUNCTION_H
#ifdef __OHOS_PLATFORM__
#include "napi/native_api.h"
#else
#include <node_api.h>
#endif
#include "env.h"
#include "export.h"
namespace NapiApi {
class Object;
struct SCENE_ADDON_PUBLIC JsFuncArgs {
JsFuncArgs() : argc(0), argv(nullptr)
{}
JsFuncArgs(napi_value single) : argc(1), argv(&singleStorage), singleStorage(single)
{}
JsFuncArgs(size_t argc, napi_value* argv) : argc(argc), argv(argv)
{}
template <size_t N>
JsFuncArgs(napi_value (&argv)[N]) : argc(N), argv(argv)
{}
size_t argc;
napi_value* argv;
napi_value singleStorage{nullptr};
};
class SCENE_ADDON_PUBLIC Function {
public:
Function() = default;
Function(napi_env env, napi_value v);
operator napi_value() const;
NapiApi::Env Env() const;
napi_env GetEnv() const;
napi_value Invoke(const NapiApi::Object& thisJS, const JsFuncArgs& args = {}) const;
bool IsDefined();
bool IsNull();
private:
NapiApi::Env env_{nullptr};
napi_value func_{nullptr};
napi_valuetype jstype{napi_undefined};
};
}
#endif