* Copyright (C) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef NAPI_API_UTILS_H
#define NAPI_API_UTILS_H
#ifdef __OHOS_PLATFORM__
#include "napi/native_api.h"
#else
#include <node_api.h>
#endif
#include <core/log.h>
#include "export.h"
#define LOG_F(...) CORE_LOG_F(__VA_ARGS__)
#define LOG_E(...) CORE_LOG_E(__VA_ARGS__)
#define LOG_V(...)
#define LOG_W(...)
namespace NapiApi {
class SCENE_ADDON_PUBLIC MyInstanceState {
public:
MyInstanceState(napi_env env, napi_value obj);
~MyInstanceState();
static void SetInstance(napi_env env, void* data, napi_finalize finalize_cb, void* finalize_hint);
static void GetInstance(napi_env env, void** data);
napi_value GetRef();
void StoreCtor(BASE_NS::string_view name, napi_value ctor);
napi_value FetchCtor(BASE_NS::string_view name);
private:
napi_ref ref_;
napi_env env_;
};
template <typename type>
SCENE_ADDON_PUBLIC bool ValidateType(napi_valuetype jstype, bool isArray);
}
#endif