#!/bin/bash
set -e
COMPILER_PATH=$1
TEST_COMPILER_PATH=${COMPILER_PATH}
CPU_TYPE=$2
ASSETS_PATH=$3
ROOT_PATH=$4
BIN_NAME=$5
SIZE_NAME=$6
BASE_NAME=$7
COPY_PATH=$8
OUTPUT_OBJ=$9
FILE_EXTENSIONS=${10}
if [ -z "$FILE_EXTENSIONS" ]; then
FILE_EXTENSIONS=".spv;.json;.lsb;.shader;.shadergs;.shadervid;.shaderpl;.rng;.gl;.gles"
else
FILE_EXTENSIONS="${FILE_EXTENSIONS//\"/}"
fi
compile_asset()
{
echo "Lume5 Compile asset $1 $2 $3 $4 $5 $6 $7 $8 $9 $FILE_EXTENSIONS"
if [ ! -f "$TEST_COMPILER_PATH"/LumeAssetCompiler ]; then
echo "lume engine assert compiler not exist"
fi
$TEST_COMPILER_PATH/LumeAssetCompiler -linux $CPU_TYPE -extensions $FILE_EXTENSIONS $ASSETS_PATH $ROOT_PATH $BIN_NAME $SIZE_NAME $BASE_NAME
mv $OUTPUT_OBJ $COPY_PATH
}
compile_asset $COMPILER_PATH $CPU_TYPE $ASSETS_PATH $ROOT_PATH $BIN_NAME $SIZE_NAME $BASE_NAME $COPY_PATH $OUTPUT_OBJ $FILE_EXTENSIONS