#!/bin/bash
set -e
WORKING_DIR=$(cd "$(dirname "$0")"; pwd)
PROJECT_ROOT=${WORKING_DIR%/LumeEngine*}
echo ${PROJECT_ROOT}
TOOL_PATH=$3
SHADER_PATH=$4
INCLUDE_PATH=$5
DEST_GEN_PATH=$1
ASSETS_PATH=$2
RENDER_INCLUDE_PATH=""
if [ $# -eq 6 ];
then
RENDER_INCLUDE_PATH=$6
fi
compile_shader()
{
echo "Lume4 Compile shader $1 $2 $3 $4"
if [ -d "$DEST_GEN_PATH" ]; then
rm -rf $DEST_GEN_PATH
echo "Clean Output"
fi
TEST_TOOL_PATH=$TOOL_PATH
mkdir -p $DEST_GEN_PATH
chmod -R 775 $DEST_GEN_PATH
cp -r ${ASSETS_PATH}/* $DEST_GEN_PATH
if [ ! -f "$TEST_TOOL_PATH"/LumeShaderCompiler ]; then
echo "lume engine shader compiler not exist"
fi
if [ -z "$RENDER_INCLUDE_PATH" ];
then
$TEST_TOOL_PATH/LumeShaderCompiler --optimize --source $SHADER_PATH --include $PROJECT_ROOT/LumeRender/api/
else
$TEST_TOOL_PATH/LumeShaderCompiler --optimize --source $SHADER_PATH --include $PROJECT_ROOT/Lume_3D/api/ --include $PROJECT_ROOT/LumeRender/api/
fi
}
compile_shader