* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "sequential_animation.h"
#include <meta/api/util.h>
META_BEGIN_NAMESPACE()
namespace Internal {
AnimationState::AnimationStateParams SequentialAnimation::GetParams()
{
AnimationState::AnimationStateParams params;
params.owner = GetSelf<IAnimation>();
params.runningProperty = META_ACCESS_PROPERTY(Running);
params.progressProperty = META_ACCESS_PROPERTY(Progress);
params.totalDuration = META_ACCESS_PROPERTY(TotalDuration);
return params;
}
bool SequentialAnimation::Build(const IMetadata::Ptr& data)
{
if (Super::Build(data)) {
if (auto changed = GetState().OnChildrenChanged()) {
changed->AddHandler(MakeCallback<IOnChanged>(this, &SequentialAnimation::ChildrenChanged));
}
return true;
}
return false;
}
void SequentialAnimation::Evaluate()
{
if (GetState().Evaluate() == AnyReturn::SUCCESS) {
NotifyChanged();
}
}
void SequentialAnimation::ChildrenChanged()
{
SetValue(META_ACCESS_PROPERTY(Valid), GetState().IsValid());
NotifyChanged();
}
}
META_END_NAMESPACE()