* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SCENE_SRC_APPLICATION_CONTEXT_H
#define SCENE_SRC_APPLICATION_CONTEXT_H
#include <scene/interface/intf_application_context.h>
#include <scene/interface/serialization/intf_metadata_importer.h>
#include <meta/ext/object.h>
SCENE_BEGIN_NAMESPACE()
class ApplicationContext : public META_NS::IntroduceInterfaces<META_NS::MetaObject, IApplicationContext> {
META_OBJECT(ApplicationContext, ClassId::ApplicationContext, IntroduceInterfaces)
public:
bool Initialize(const ApplicationContextInfo& info) override
{
bool res = !context_;
if (res) {
context_ = META_NS::GetObjectRegistry().Create<IRenderContext>(ClassId::RenderContext);
if (context_) {
context_->Initialize(
info.renderContext, info.engineTaskQueue, info.applicationTaskQueue, info.resourceManager);
if (auto setter = interface_cast<IApplicationContextSetter>(context_)) {
setter->SetApplicationContext(GetSelf<IApplicationContext>());
}
}
defaultSceneOptions_ = info.defaultSceneOptions;
auto args = CreateRenderContextArg(context_);
if (args) {
if (auto op = META_NS::ConstructProperty<SceneOptions>("Options", defaultSceneOptions_)) {
args->AddProperty(op);
}
}
if (auto importer = META_NS::GetObjectRegistry().Create<IMetadataImporter>(ClassId::MetadataImporter)) {
importer->RegisterResourceTypes(context_->GetResources(), args);
}
sceneManager_ = META_NS::GetObjectRegistry().Create<ISceneManager>(ClassId::SceneManager, args);
}
return res;
}
IRenderContext::Ptr GetRenderContext() const override
{
return context_;
}
ISceneManager::Ptr GetSceneManager() const override
{
return sceneManager_;
}
SceneOptions GetDefaultSceneOptions() const override
{
return defaultSceneOptions_;
}
private:
IRenderContext::Ptr context_;
ISceneManager::Ptr sceneManager_;
SceneOptions defaultSceneOptions_;
};
SCENE_END_NAMESPACE()
#endif