* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "texture.h"
#include <scene/ext/intf_ecs_context.h>
#include <scene/ext/intf_render_resource.h>
#include <scene/interface/intf_scene.h>
#include <3d/ecs/components/render_handle_component.h>
#include <render/device/intf_gpu_resource_manager.h>
#include "../entity_converting_value.h"
#include "../resource/image.h"
#include "sampler.h"
SCENE_BEGIN_NAMESPACE()
namespace {
struct SamplerConverter {
SamplerConverter(const IInternalScene::Ptr& scene) : scene_(scene)
{}
using SourceType = ISampler::Ptr;
using TargetType = CORE_NS::EntityReference;
SourceType ConvertToSource(META_NS::IAny& any, const TargetType& v) const
{
auto p = META_NS::GetPointer<ISampler>(any);
if (auto scene = scene_.lock()) {
scene->RunDirectlyOrInTask([&] {
if (!p) {
p = META_NS::GetObjectRegistry().Create<ISampler>(ClassId::Sampler);
if (auto i = interface_cast<ISamplerInternal>(p)) {
i->SetScene(scene);
}
}
auto& ctx = scene->GetRenderContext();
if (auto rhman = static_cast<CORE3D_NS::IRenderHandleComponentManager*>(
scene->GetEcsContext().FindComponent<CORE3D_NS::RenderHandleComponent>())) {
if (auto internal = interface_cast<ISamplerInternal>(p)) {
internal->UpdateSamplerFromHandle(ctx, rhman->GetRenderHandleReference(v));
}
}
});
}
return p;
}
TargetType ConvertToTarget(const SourceType& v) const
{
TargetType res;
if (auto scene = scene_.lock(); scene && v) {
scene->RunDirectlyOrInTask([&] {
if (auto i = interface_cast<ISamplerInternal>(v)) {
if (auto handle = i->GetHandleFromSampler(scene->GetRenderContext())) {
res = scene->GetEcsContext().GetRenderHandleEntity(handle);
}
}
});
}
return res;
}
private:
IInternalScene::WeakPtr scene_;
};
}
bool Texture::InitDynamicProperty(const META_NS::IProperty::Ptr& p, BASE_NS::string_view path)
{
if (index_ == -1) {
CORE_LOG_E("Texture index is uninitialised");
return false;
}
BASE_NS::string cpath = "MaterialComponent.textures[" + BASE_NS::string(BASE_NS::to_string(index_)) + "]." + path;
if (p->GetName() == "Image") {
auto ep = object_->CreateProperty(cpath).GetResult();
return PushForwardingValueInstance(ep,
interface_cast<META_NS::IStackProperty>(p),
META_NS::IValue::Ptr(new RenderResourceValue<IImage>(ep, {GetInternalScene(), ClassId::Image})));
}
if (p->GetName() == "Sampler") {
auto ep = object_->CreateProperty(cpath).GetResult();
return PushForwardingValueInstance(ep,
interface_cast<META_NS::IStackProperty>(p),
META_NS::IValue::Ptr(new ConvertingValue<SamplerConverter>(ep, {GetInternalScene()})));
}
return AttachEngineProperty(p, cpath);
}
bool Texture::IsInUse() const
{
return inUse_;
}
void Texture::SetInUse(bool inUse)
{
inUse_ = inUse;
}
SCENE_END_NAMESPACE()