* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <meta/interface/object_macros.h>
#include <meta/interface/intf_object_registry.h>
#include <scene/base/namespace.h>
#include <3d/implementation_uids.h>
#include <core/intf_engine.h>
#include <core/plugin/intf_plugin.h>
#include <core/plugin/intf_plugin_register.h>
#include <render/implementation_uids.h>
#include <meta/base/plugin.h>
#include "application_context.h"
#include "asset/asset_object.h"
#include "component/animation_component.h"
#include "component/camera_component.h"
#include "component/camera_effect_component.h"
#include "component/environment_component.h"
#include "component/generic_component.h"
#include "component/layer_component.h"
#include "component/light_component.h"
#include "component/material_component.h"
#include "component/mesh_component.h"
#include "component/node_component.h"
#include "component/postprocess_component.h"
#include "component/transform_component.h"
#include "containable_object.h"
#include "core/ecs_object.h"
#include "ecs_component/entity_owner_component_info.h"
#include "ecs_component/resource_component_info.h"
#include "mesh/mesh.h"
#include "mesh/mesh_creator.h"
#include "mesh/sampler.h"
#include "mesh/submesh.h"
#include "mesh/texture.h"
#include "node/camera_node.h"
#include "node/light_node.h"
#include "node/light_probe_group_node.h"
#include "node/mesh_node.h"
#include "node/node.h"
#include "postprocess/bloom.h"
#include "postprocess/blur.h"
#include "postprocess/color_adjustments.h"
#include "postprocess/color_conversion.h"
#include "postprocess/color_fringe.h"
#include "postprocess/dof.h"
#include "postprocess/fxaa.h"
#include "postprocess/lens_flare.h"
#include "postprocess/motion_blur.h"
#include "postprocess/postprocess.h"
#include "postprocess/taa.h"
#include "postprocess/tonemap.h"
#include "postprocess/upscale.h"
#include "postprocess/vignette.h"
#include "postprocess/white_balance.h"
#include "render_configuration.h"
#include "render_context.h"
#include "resource/ecs_animation.h"
#include "resource/effect.h"
#include "resource/environment.h"
#include "resource/image.h"
#include "resource/material.h"
#include "resource/node_template.h"
#include "resource/occlusion_material.h"
#include "resource/render_resource_manager.h"
#include "resource/shader.h"
#include "scene.h"
#include "scene_manager.h"
#include "serialization/external_node.h"
#include "template/animation_template.h"
#include "template/environment_template.h"
#include "template/image_template.h"
#include "template/material_template.h"
#include "template/mesh_template.h"
#include "template/postprocess_template.h"
#include "util.h"
static CORE_NS::IPluginRegister* gPluginRegistry{nullptr};
CORE_BEGIN_NAMESPACE()
IPluginRegister& GetPluginRegister()
{
return *gPluginRegistry;
}
CORE_END_NAMESPACE()
SCENE_BEGIN_NAMESPACE()
namespace Internal {
void RegisterEngineAccess();
void UnregisterEngineAccess();
void RegisterPostProcessEngineAccess();
void UnregisterPostProcessEngineAccess();
void RegisterAnys();
void UnRegisterAnys();
void RegisterComponentTypes()
{
META_NS::RegisterObjectType<GenericComponent>();
META_NS::RegisterObjectType<CameraComponent>();
META_NS::RegisterObjectType<TransformComponent>();
META_NS::RegisterObjectType<PostProcessComponent>();
META_NS::RegisterObjectType<AnimationComponent>();
META_NS::RegisterObjectType<EnvironmentComponent>();
META_NS::RegisterObjectType<LayerComponent>();
META_NS::RegisterObjectType<LightComponent>();
META_NS::RegisterObjectType<MaterialComponent>();
META_NS::RegisterObjectType<MeshComponent>();
META_NS::RegisterObjectType<RenderMeshComponent>();
META_NS::RegisterObjectType<NodeComponent>();
META_NS::RegisterObjectType<MorphComponent>();
}
void UnregisterComponentTypes()
{
META_NS::UnregisterObjectType<GenericComponent>();
META_NS::UnregisterObjectType<CameraComponent>();
META_NS::UnregisterObjectType<TransformComponent>();
META_NS::UnregisterObjectType<PostProcessComponent>();
META_NS::UnregisterObjectType<AnimationComponent>();
META_NS::UnregisterObjectType<EnvironmentComponent>();
META_NS::UnregisterObjectType<LayerComponent>();
META_NS::UnregisterObjectType<LightComponent>();
META_NS::UnregisterObjectType<MaterialComponent>();
META_NS::UnregisterObjectType<MeshComponent>();
META_NS::UnregisterObjectType<RenderMeshComponent>();
META_NS::UnregisterObjectType<NodeComponent>();
META_NS::UnregisterObjectType<MorphComponent>();
}
void RegisterTemplateTypes()
{
META_NS::RegisterObjectType<AnimationTemplate>();
META_NS::RegisterObjectType<MaterialTemplate>();
META_NS::RegisterObjectType<MeshTemplate>();
META_NS::RegisterObjectType<EnvironmentTemplate>();
META_NS::RegisterObjectType<ImageTemplate>();
META_NS::RegisterObjectType<PostProcessTemplate>();
META_NS::RegisterObjectType<EnvironmentTemplateAccess>();
META_NS::RegisterObjectType<MaterialTemplateAccess>();
META_NS::RegisterObjectType<PostProcessTemplateAccess>();
META_NS::RegisterObjectType<OcclusionMaterialTemplateAccess>();
META_NS::RegisterObjectType<NodeTemplate>();
META_NS::RegisterObjectType<NodeTemplateContext>();
}
void UnregisterTemplateTypes()
{
META_NS::UnregisterObjectType<AnimationTemplate>();
META_NS::UnregisterObjectType<MaterialTemplate>();
META_NS::UnregisterObjectType<MeshTemplate>();
META_NS::UnregisterObjectType<EnvironmentTemplate>();
META_NS::UnregisterObjectType<ImageTemplate>();
META_NS::UnregisterObjectType<PostProcessTemplate>();
META_NS::UnregisterObjectType<EnvironmentTemplateAccess>();
META_NS::UnregisterObjectType<MaterialTemplateAccess>();
META_NS::UnregisterObjectType<PostProcessTemplateAccess>();
META_NS::UnregisterObjectType<OcclusionMaterialTemplateAccess>();
META_NS::UnregisterObjectType<NodeTemplate>();
META_NS::UnregisterObjectType<NodeTemplateContext>();
}
void RegisterPostProcessTypes()
{
META_NS::RegisterObjectType<Bloom>();
META_NS::RegisterObjectType<ColorAdjustments>();
META_NS::RegisterObjectType<Tonemap>();
META_NS::RegisterObjectType<Blur>();
META_NS::RegisterObjectType<MotionBlur>();
META_NS::RegisterObjectType<ColorConversion>();
META_NS::RegisterObjectType<ColorFringe>();
META_NS::RegisterObjectType<DepthOfField>();
META_NS::RegisterObjectType<Fxaa>();
META_NS::RegisterObjectType<Taa>();
META_NS::RegisterObjectType<Vignette>();
META_NS::RegisterObjectType<LensFlare>();
META_NS::RegisterObjectType<Upscale>();
META_NS::RegisterObjectType<WhiteBalance>();
META_NS::RegisterObjectType<PostProcess>();
}
void UnregisterPostProcessTypes()
{
META_NS::UnregisterObjectType<Bloom>();
META_NS::UnregisterObjectType<ColorAdjustments>();
META_NS::UnregisterObjectType<Tonemap>();
META_NS::UnregisterObjectType<Blur>();
META_NS::UnregisterObjectType<MotionBlur>();
META_NS::UnregisterObjectType<ColorConversion>();
META_NS::UnregisterObjectType<ColorFringe>();
META_NS::UnregisterObjectType<DepthOfField>();
META_NS::UnregisterObjectType<Fxaa>();
META_NS::UnregisterObjectType<Taa>();
META_NS::UnregisterObjectType<Vignette>();
META_NS::UnregisterObjectType<LensFlare>();
META_NS::UnregisterObjectType<Upscale>();
META_NS::UnregisterObjectType<WhiteBalance>();
META_NS::UnregisterObjectType<PostProcess>();
}
void RegisterAssetTypes()
{
META_NS::RegisterObjectType<Environment>();
META_NS::RegisterObjectType<EcsAnimation>();
META_NS::RegisterObjectType<RenderConfiguration>();
META_NS::RegisterObjectType<Material>();
META_NS::RegisterObjectType<Shader>();
META_NS::RegisterObjectType<SubMesh>();
META_NS::RegisterObjectType<Mesh>();
META_NS::RegisterObjectType<MeshCreator>();
META_NS::RegisterObjectType<Texture>();
META_NS::RegisterObjectType<Sampler>();
META_NS::RegisterObjectType<OcclusionMaterial>();
META_NS::RegisterObjectType<AssetObject>();
}
void UnregisterAssetTypes()
{
META_NS::UnregisterObjectType<Environment>();
META_NS::UnregisterObjectType<EcsAnimation>();
META_NS::UnregisterObjectType<RenderConfiguration>();
META_NS::UnregisterObjectType<Material>();
META_NS::UnregisterObjectType<Shader>();
META_NS::UnregisterObjectType<SubMesh>();
META_NS::UnregisterObjectType<Mesh>();
META_NS::UnregisterObjectType<MeshCreator>();
META_NS::UnregisterObjectType<Texture>();
META_NS::UnregisterObjectType<Sampler>();
META_NS::UnregisterObjectType<OcclusionMaterial>();
META_NS::UnregisterObjectType<AssetObject>();
}
}
using namespace CORE_NS;
static PluginToken RegisterInterfaces(IPluginRegister& pluginRegistry)
{
gPluginRegistry = &pluginRegistry;
pluginRegistry.RegisterTypeInfo(ENTITY_OWNER_COMPONENT_TYPE_INFO);
pluginRegistry.RegisterTypeInfo(RESOURCE_COMPONENT_TYPE_INFO);
Internal::RegisterAnys();
Internal::RegisterEngineAccess();
Internal::RegisterPostProcessEngineAccess();
META_NS::RegisterObjectType<SceneManager>();
META_NS::RegisterObjectType<SceneObject>();
META_NS::RegisterObjectType<Node>();
META_NS::RegisterObjectType<CameraNode>();
META_NS::RegisterObjectType<LightNode>();
META_NS::RegisterObjectType<MeshNode>();
META_NS::RegisterObjectType<LightProbeGroupNode>();
Internal::RegisterComponentTypes();
META_NS::RegisterObjectType<EcsObject>();
META_NS::RegisterObjectType<Image>();
META_NS::RegisterObjectType<ExternalImage>();
Internal::RegisterPostProcessTypes();
Internal::RegisterAssetTypes();
META_NS::RegisterObjectType<RenderResourceManager>();
META_NS::RegisterObjectType<ExternalNode>();
Internal::RegisterTemplateTypes();
META_NS::RegisterObjectType<ApplicationContext>();
META_NS::RegisterObjectType<RenderContext>();
META_NS::RegisterObjectType<ContainableObject>();
META_NS::RegisterObjectType<CameraEffectComponent>();
META_NS::RegisterObjectType<Effect>();
return {};
}
static void UnregisterInterfaces(PluginToken)
{
RenderResourceManager::Shutdown();
META_NS::UnregisterObjectType<SceneManager>();
META_NS::UnregisterObjectType<SceneObject>();
META_NS::UnregisterObjectType<Node>();
META_NS::UnregisterObjectType<CameraNode>();
META_NS::UnregisterObjectType<LightNode>();
META_NS::UnregisterObjectType<MeshNode>();
META_NS::UnregisterObjectType<LightProbeGroupNode>();
Internal::UnregisterComponentTypes();
META_NS::UnregisterObjectType<EcsObject>();
META_NS::UnregisterObjectType<ExternalImage>();
META_NS::UnregisterObjectType<Image>();
Internal::UnregisterPostProcessTypes();
Internal::UnregisterAssetTypes();
META_NS::UnregisterObjectType<RenderResourceManager>();
META_NS::UnregisterObjectType<ExternalNode>();
Internal::UnregisterTemplateTypes();
META_NS::UnregisterObjectType<ApplicationContext>();
META_NS::UnregisterObjectType<RenderContext>();
META_NS::UnregisterObjectType<ContainableObject>();
META_NS::UnregisterObjectType<CameraEffectComponent>();
META_NS::UnregisterObjectType<Effect>();
Internal::UnregisterPostProcessEngineAccess();
Internal::UnregisterEngineAccess();
Internal::UnRegisterAnys();
META_NS::GetObjectRegistry().Purge();
GetPluginRegister().UnregisterTypeInfo(RESOURCE_COMPONENT_TYPE_INFO);
GetPluginRegister().UnregisterTypeInfo(ENTITY_OWNER_COMPONENT_TYPE_INFO);
}
static const char* VersionString()
{
return "2.0";
}
static constexpr BASE_NS::Uid UID_SCENE_METADATA_IMPORTER_PLUGIN{"a959e575-0394-4189-95f9-e0f34b747cca"};
static constexpr BASE_NS::Uid PLUGIN_DEPENDENCIES[]{RENDER_NS::UID_RENDER_PLUGIN,
CORE3D_NS::UID_3D_PLUGIN,
META_NS::META_OBJECT_PLUGIN_UID,
UID_SCENE_METADATA_IMPORTER_PLUGIN};
SCENE_END_NAMESPACE()
extern "C" {
#if _MSC_VER
_declspec(dllexport)
#else
__attribute__((visibility("default")))
#endif
CORE_NS::IPlugin gPluginData{{CORE_NS::IPlugin::UID},
"Scene",
CORE_NS::Version{SCENE_NS::UID_SCENE_PLUGIN, SCENE_NS::VersionString},
SCENE_NS::RegisterInterfaces,
SCENE_NS::UnregisterInterfaces,
SCENE_NS::PLUGIN_DEPENDENCIES};
}