* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "render_context.h"
#include <scene/ext/intf_ecs_context.h>
#include <scene/ext/intf_internal_scene.h>
#include <scene/ext/scene_debug_info.h>
#include <scene/ext/scene_utils.h>
#include <3d/ecs/systems/intf_node_system.h>
#include <render/device/intf_gpu_resource_manager.h>
#include <render/intf_renderer.h>
#include <meta/interface/resource/intf_resource_query.h>
SCENE_BEGIN_NAMESPACE()
bool RenderContext::Initialize(BASE_NS::shared_ptr<RENDER_NS::IRenderContext> rc, META_NS::ITaskQueue::Ptr rq,
META_NS::ITaskQueue::Ptr aq, CORE_NS::IResourceManager::Ptr r)
{
bool result = !rcontext;
if (result) {
rcontext = BASE_NS::move(rc);
renderQ = BASE_NS::move(rq);
appQ = BASE_NS::move(aq);
res = BASE_NS::move(r);
}
return result;
}
BASE_NS::shared_ptr<RENDER_NS::IRenderContext> RenderContext::GetRenderer() const
{
return rcontext;
}
META_NS::ITaskQueue::Ptr RenderContext::GetRenderQueue() const
{
return renderQ;
}
META_NS::ITaskQueue::Ptr RenderContext::GetApplicationQueue() const
{
return appQ;
}
CORE_NS::IResourceManager::Ptr RenderContext::GetResources() const
{
return res;
}
IApplicationContext::ConstPtr RenderContext::GetApplicationContext() const
{
return context_.lock();
}
void RenderContext::SetApplicationContext(const IApplicationContext::ConstPtr& context)
{
context_ = context;
}
uint32_t GetEntityCount(CORE_NS::IEcs& ecs)
{
auto& em = ecs.GetEntityManager();
auto it = em.Begin();
if (!it || it->Compare(em.End())) {
return 0;
}
uint32_t count{};
do {
count++;
} while (it->Next());
return count;
}
uint32_t GetChildCount(CORE3D_NS::ISceneNode* root)
{
if (!root) {
return 0;
}
uint32_t count{1};
for (auto child : root->GetChildren()) {
count += GetChildCount(child);
}
return count;
}
uint32_t GetNodeCount(CORE_NS::IEcs& ecs)
{
uint32_t count{};
auto ns = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(ecs);
if (ns) {
count = GetChildCount(&ns->GetRootNode());
}
return count;
}
IRenderContext::Counters::SceneInfo GetSceneInfo(IInternalScene& scene)
{
IRenderContext::Counters::SceneInfo info;
const auto ecs = scene.GetEcsContext().GetNativeEcs();
if (!ecs) {
return info;
}
info.entityCount = GetEntityCount(*ecs);
info.nodeCount = GetNodeCount(*ecs);
auto di = scene.GetDebugInfo();
info.nodeObjectCount = di.nodeObjectsAlive;
return info;
}
BASE_NS::vector<CORE_NS::ResourceInfo> GetResourceInfos(const IScene::Ptr& is)
{
auto resourceManager = GetResourceManager(is);
return resourceManager ? resourceManager->GetResourceInfos(is) : BASE_NS::vector<CORE_NS::ResourceInfo>{};
}
namespace {
int32_t& ImporterDeferredDepthTLS()
{
static thread_local int32_t depth = 0;
return depth;
}
}
void RenderContext::AdjustScope(ScopeType types, int32_t delta)
{
if (Any(types & ScopeType::SceneLoad)) {
sceneLoadDepth_.fetch_add(delta, std::memory_order_acq_rel);
}
if (Any(types & ScopeType::ImporterDeferred)) {
ImporterDeferredDepthTLS() += delta;
}
}
bool RenderContext::IsInScope(ScopeType type) const
{
if (type == ScopeType::SceneLoad) {
return sceneLoadDepth_.load(std::memory_order_acquire) > 0;
}
if (type == ScopeType::ImporterDeferred) {
return ImporterDeferredDepthTLS() > 0;
}
return false;
}
IRenderContext::Counters RenderContext::GetCounters() const
{
IRenderContext::Counters counters;
RunDirectlyOrInTask([&]() {
for (const auto& instance : META_NS::GetObjectRegistry().GetAllObjectInstances()) {
const auto scene = interface_pointer_cast<IScene>(instance);
if (scene) {
counters.totalSceneCount++;
const auto internal = scene->GetInternalScene();
if (internal) {
if (rcontext.get() == &internal->GetRenderContext()) {
auto& si = counters.scenes.emplace_back(BASE_NS::move(GetSceneInfo(*internal)));
si.resources = BASE_NS::move(GetResourceInfos(scene));
}
}
}
}
if (rcontext) {
auto& man = rcontext->GetDevice().GetGpuResourceManager();
counters.handles.bufferHandleCount = man.GetBufferHandles().size();
counters.handles.imageHandleCount = man.GetImageHandles().size();
counters.handles.samplerHandleCount = man.GetSamplerHandles().size();
}
if (auto qi = interface_cast<META_NS::IResourceQuery>(res)) {
counters.resourceCount = qi->GetResourceCount();
}
});
return counters;
}
SCENE_END_NAMESPACE()