7276573d创建于 2024年12月30日历史提交
/*

 * Copyright (c) 2024 Huawei Device Co., Ltd.

 * Licensed under the Apache License, Version 2.0 (the "License");

 * you may not use this file except in compliance with the License.

 * You may obtain a copy of the License at

 *

 *     http://www.apache.org/licenses/LICENSE-2.0

 *

 * Unless required by applicable law or agreed to in writing, software

 * distributed under the License is distributed on an "AS IS" BASIS,

 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.

 * See the License for the specific language governing permissions and

 * limitations under the License.

 */



#ifndef OHOS_FUZZ_SCENE

#define OHOS_FUZZ_SCENE





#include <base/containers/array_view.h>



#include <core/intf_engine.h>

#include <core/ecs/intf_system_graph_loader.h>

#include <core/engine_info.h>

#include <core/implementation_uids.h>

#include <core/io/intf_file_manager.h>

#include <core/namespace.h>

#include <core/os/intf_platform.h>

#include <core/plugin/intf_plugin_register.h>

#include <core/property/intf_property_handle.h>

#include <3d/implementation_uids.h>

#include <3d/intf_graphics_context.h>



#include <render/implementation_uids.h>

#include <render/gles/intf_device_gles.h>

#include <render/intf_renderer.h>

#include <render/intf_render_context.h>



#include <meta/base/shared_ptr.h>

#include <memory>

#include "scene_adapter/intf_scene_adapter.h"



namespace OHOS::FUZZ {



struct EngineInstance {

    void *libHandle_ = nullptr;

    BASE_NS::shared_ptr<RENDER_NS::IRenderContext> renderContext_;

    BASE_NS::shared_ptr<CORE_NS::IEngine> engine_;

    BASE_NS::shared_ptr<CORE3D_NS::IGraphicsContext> graphicsContext_;

    bool libsLoaded_ = false;

};



class ISceneInit : public Render3D::ISceneAdapter {

public:

    virtual bool LoadPluginsAndInit() = 0;

    virtual std::shared_ptr<Render3D::TextureLayer> CreateTextureLayer() = 0;

    virtual void OnWindowChange(const Render3D::WindowChangeInfo& windowChangeInfo) = 0;

    virtual void RenderFrame(bool needsSyncPaint = false) = 0;

    virtual EngineInstance& GetEngineInstance() = 0;

    virtual void Deinit() = 0;

    virtual bool NeedsRepaint() = 0;

    virtual ~ISceneInit() = default;

};



std::shared_ptr<ISceneInit> CreateFuzzScene();

}



#endif // OHOS_FUZZ_SCENE