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jason_starkjason_starkSync upstream Lume engine components to latest dev
14ffdfbd创建于 19 天前历史提交
文件最后提交记录最后更新时间
lume
Sync upstream Lume engine components to latest dev Sync all Lume 3D engine components from upstream ArkGraphics3d dev: - LumeBase, LumeEngine, LumeRender, Lume3D, LumeMeta, LumeScene - LumeBoidsSwarm, LumeMRT, LumeDotfield plugins - OpenHarmony adapters (3d_scene_adapter, 3d_widget_adapter) - kits/ets taihe bindings, kits/js NAPI bindings Key changes: - New clang-format applied to all C++ sources - LumeScene importer plugin with JSON scene format support - LumeRender color adjustments post-process improvements - Maleoon render backend support (gated by RENDER_BUILD_MALEOON) - Light probe baker system, render nodes, and utilities - Security fixes: shader length verification, mesh param upper limits - RenderContextJS nullptr crash fixes and refactoring - process_elf_impl.h refactored (max 5 params, max 46 lines per function) Tested on rk3568 (32-bit ARM, GLES backend): 2686/2694 tests passing across all components. Co-Authored-By: Agent Signed-off-by: Markus Penttila <kari.markus.penttila@huawei.com>19 天前
engine_factory.cpp
sync all code Signed-off-by: doggy_zhang <zhangwenqi9@huawei.com>1 年前
lume_render_config.cpp
fix crash on lume widget Change-Id: If1c1f467d0fe2390828614bc8e03b80d75bda7d3 Signed-off-by: Zimo <caizimo@huawei.com>1 年前