文件最后提交记录最后更新时间
Sync upstream Lume engine components to latest dev Sync all Lume 3D engine components from upstream ArkGraphics3d dev: - LumeBase, LumeEngine, LumeRender, Lume3D, LumeMeta, LumeScene - LumeBoidsSwarm, LumeMRT, LumeDotfield plugins - OpenHarmony adapters (3d_scene_adapter, 3d_widget_adapter) - kits/ets taihe bindings, kits/js NAPI bindings Key changes: - New clang-format applied to all C++ sources - LumeScene importer plugin with JSON scene format support - LumeRender color adjustments post-process improvements - Maleoon render backend support (gated by RENDER_BUILD_MALEOON) - Light probe baker system, render nodes, and utilities - Security fixes: shader length verification, mesh param upper limits - RenderContextJS nullptr crash fixes and refactoring - process_elf_impl.h refactored (max 5 params, max 46 lines per function) Tested on rk3568 (32-bit ARM, GLES backend): 2686/2694 tests passing across all components. Co-Authored-By: Agent Signed-off-by: Markus Penttila <kari.markus.penttila@huawei.com>20 天前
add TDD testcases Signed-off-by: jason_stark <zhoujianghao@huawei.com> Change-Id: I5fad27dfb7a462c9ac098ea1a0d31e8dfb6d77f36 个月前
add TDD testcases Signed-off-by: jason_stark <zhoujianghao@huawei.com> Change-Id: I5fad27dfb7a462c9ac098ea1a0d31e8dfb6d77f36 个月前
Sync upstream Lume engine components to latest dev Sync all Lume 3D engine components from upstream ArkGraphics3d dev: - LumeBase, LumeEngine, LumeRender, Lume3D, LumeMeta, LumeScene - LumeBoidsSwarm, LumeMRT, LumeDotfield plugins - OpenHarmony adapters (3d_scene_adapter, 3d_widget_adapter) - kits/ets taihe bindings, kits/js NAPI bindings Key changes: - New clang-format applied to all C++ sources - LumeScene importer plugin with JSON scene format support - LumeRender color adjustments post-process improvements - Maleoon render backend support (gated by RENDER_BUILD_MALEOON) - Light probe baker system, render nodes, and utilities - Security fixes: shader length verification, mesh param upper limits - RenderContextJS nullptr crash fixes and refactoring - process_elf_impl.h refactored (max 5 params, max 46 lines per function) Tested on rk3568 (32-bit ARM, GLES backend): 2686/2694 tests passing across all components. Co-Authored-By: Agent Signed-off-by: Markus Penttila <kari.markus.penttila@huawei.com>20 天前
Rename 'Tone' to 'Color Adjustments' Co-Authored-By: Agent Signed-off-by: xiaolifan1 <xiaolifan1@h-partners.com>2 个月前
Sync upstream Lume engine components to latest dev Sync all Lume 3D engine components from upstream ArkGraphics3d dev: - LumeBase, LumeEngine, LumeRender, Lume3D, LumeMeta, LumeScene - LumeBoidsSwarm, LumeMRT, LumeDotfield plugins - OpenHarmony adapters (3d_scene_adapter, 3d_widget_adapter) - kits/ets taihe bindings, kits/js NAPI bindings Key changes: - New clang-format applied to all C++ sources - LumeScene importer plugin with JSON scene format support - LumeRender color adjustments post-process improvements - Maleoon render backend support (gated by RENDER_BUILD_MALEOON) - Light probe baker system, render nodes, and utilities - Security fixes: shader length verification, mesh param upper limits - RenderContextJS nullptr crash fixes and refactoring - process_elf_impl.h refactored (max 5 params, max 46 lines per function) Tested on rk3568 (32-bit ARM, GLES backend): 2686/2694 tests passing across all components. Co-Authored-By: Agent Signed-off-by: Markus Penttila <kari.markus.penttila@huawei.com>20 天前
Sync upstream Lume engine components to latest dev Sync all Lume 3D engine components from upstream ArkGraphics3d dev: - LumeBase, LumeEngine, LumeRender, Lume3D, LumeMeta, LumeScene - LumeBoidsSwarm, LumeMRT, LumeDotfield plugins - OpenHarmony adapters (3d_scene_adapter, 3d_widget_adapter) - kits/ets taihe bindings, kits/js NAPI bindings Key changes: - New clang-format applied to all C++ sources - LumeScene importer plugin with JSON scene format support - LumeRender color adjustments post-process improvements - Maleoon render backend support (gated by RENDER_BUILD_MALEOON) - Light probe baker system, render nodes, and utilities - Security fixes: shader length verification, mesh param upper limits - RenderContextJS nullptr crash fixes and refactoring - process_elf_impl.h refactored (max 5 params, max 46 lines per function) Tested on rk3568 (32-bit ARM, GLES backend): 2686/2694 tests passing across all components. Co-Authored-By: Agent Signed-off-by: Markus Penttila <kari.markus.penttila@huawei.com>20 天前
Sync upstream Lume engine components to latest dev Sync all Lume 3D engine components from upstream ArkGraphics3d dev: - LumeBase, LumeEngine, LumeRender, Lume3D, LumeMeta, LumeScene - LumeBoidsSwarm, LumeMRT, LumeDotfield plugins - OpenHarmony adapters (3d_scene_adapter, 3d_widget_adapter) - kits/ets taihe bindings, kits/js NAPI bindings Key changes: - New clang-format applied to all C++ sources - LumeScene importer plugin with JSON scene format support - LumeRender color adjustments post-process improvements - Maleoon render backend support (gated by RENDER_BUILD_MALEOON) - Light probe baker system, render nodes, and utilities - Security fixes: shader length verification, mesh param upper limits - RenderContextJS nullptr crash fixes and refactoring - process_elf_impl.h refactored (max 5 params, max 46 lines per function) Tested on rk3568 (32-bit ARM, GLES backend): 2686/2694 tests passing across all components. Co-Authored-By: Agent Signed-off-by: Markus Penttila <kari.markus.penttila@huawei.com>20 天前
add TDD testcases Signed-off-by: jason_stark <zhoujianghao@huawei.com> Change-Id: I5fad27dfb7a462c9ac098ea1a0d31e8dfb6d77f36 个月前
Sync upstream Lume engine components to latest dev Sync all Lume 3D engine components from upstream ArkGraphics3d dev: - LumeBase, LumeEngine, LumeRender, Lume3D, LumeMeta, LumeScene - LumeBoidsSwarm, LumeMRT, LumeDotfield plugins - OpenHarmony adapters (3d_scene_adapter, 3d_widget_adapter) - kits/ets taihe bindings, kits/js NAPI bindings Key changes: - New clang-format applied to all C++ sources - LumeScene importer plugin with JSON scene format support - LumeRender color adjustments post-process improvements - Maleoon render backend support (gated by RENDER_BUILD_MALEOON) - Light probe baker system, render nodes, and utilities - Security fixes: shader length verification, mesh param upper limits - RenderContextJS nullptr crash fixes and refactoring - process_elf_impl.h refactored (max 5 params, max 46 lines per function) Tested on rk3568 (32-bit ARM, GLES backend): 2686/2694 tests passing across all components. Co-Authored-By: Agent Signed-off-by: Markus Penttila <kari.markus.penttila@huawei.com>20 天前
add TDD testcases Signed-off-by: jason_stark <zhoujianghao@huawei.com> Change-Id: I5fad27dfb7a462c9ac098ea1a0d31e8dfb6d77f36 个月前
Sync upstream Lume engine components to latest dev Sync all Lume 3D engine components from upstream ArkGraphics3d dev: - LumeBase, LumeEngine, LumeRender, Lume3D, LumeMeta, LumeScene - LumeBoidsSwarm, LumeMRT, LumeDotfield plugins - OpenHarmony adapters (3d_scene_adapter, 3d_widget_adapter) - kits/ets taihe bindings, kits/js NAPI bindings Key changes: - New clang-format applied to all C++ sources - LumeScene importer plugin with JSON scene format support - LumeRender color adjustments post-process improvements - Maleoon render backend support (gated by RENDER_BUILD_MALEOON) - Light probe baker system, render nodes, and utilities - Security fixes: shader length verification, mesh param upper limits - RenderContextJS nullptr crash fixes and refactoring - process_elf_impl.h refactored (max 5 params, max 46 lines per function) Tested on rk3568 (32-bit ARM, GLES backend): 2686/2694 tests passing across all components. Co-Authored-By: Agent Signed-off-by: Markus Penttila <kari.markus.penttila@huawei.com>20 天前
add TDD testcases Signed-off-by: jason_stark <zhoujianghao@huawei.com> Change-Id: I5fad27dfb7a462c9ac098ea1a0d31e8dfb6d77f36 个月前
Sync upstream Lume engine components to latest dev Sync all Lume 3D engine components from upstream ArkGraphics3d dev: - LumeBase, LumeEngine, LumeRender, Lume3D, LumeMeta, LumeScene - LumeBoidsSwarm, LumeMRT, LumeDotfield plugins - OpenHarmony adapters (3d_scene_adapter, 3d_widget_adapter) - kits/ets taihe bindings, kits/js NAPI bindings Key changes: - New clang-format applied to all C++ sources - LumeScene importer plugin with JSON scene format support - LumeRender color adjustments post-process improvements - Maleoon render backend support (gated by RENDER_BUILD_MALEOON) - Light probe baker system, render nodes, and utilities - Security fixes: shader length verification, mesh param upper limits - RenderContextJS nullptr crash fixes and refactoring - process_elf_impl.h refactored (max 5 params, max 46 lines per function) Tested on rk3568 (32-bit ARM, GLES backend): 2686/2694 tests passing across all components. Co-Authored-By: Agent Signed-off-by: Markus Penttila <kari.markus.penttila@huawei.com>20 天前
add TDD testcases Signed-off-by: jason_stark <zhoujianghao@huawei.com> Change-Id: I5fad27dfb7a462c9ac098ea1a0d31e8dfb6d77f36 个月前
Sync upstream Lume engine components to latest dev Sync all Lume 3D engine components from upstream ArkGraphics3d dev: - LumeBase, LumeEngine, LumeRender, Lume3D, LumeMeta, LumeScene - LumeBoidsSwarm, LumeMRT, LumeDotfield plugins - OpenHarmony adapters (3d_scene_adapter, 3d_widget_adapter) - kits/ets taihe bindings, kits/js NAPI bindings Key changes: - New clang-format applied to all C++ sources - LumeScene importer plugin with JSON scene format support - LumeRender color adjustments post-process improvements - Maleoon render backend support (gated by RENDER_BUILD_MALEOON) - Light probe baker system, render nodes, and utilities - Security fixes: shader length verification, mesh param upper limits - RenderContextJS nullptr crash fixes and refactoring - process_elf_impl.h refactored (max 5 params, max 46 lines per function) Tested on rk3568 (32-bit ARM, GLES backend): 2686/2694 tests passing across all components. Co-Authored-By: Agent Signed-off-by: Markus Penttila <kari.markus.penttila@huawei.com>20 天前
add TDD testcases Signed-off-by: jason_stark <zhoujianghao@huawei.com> Change-Id: I5fad27dfb7a462c9ac098ea1a0d31e8dfb6d77f36 个月前
Sync upstream Lume engine components to latest dev Sync all Lume 3D engine components from upstream ArkGraphics3d dev: - LumeBase, LumeEngine, LumeRender, Lume3D, LumeMeta, LumeScene - LumeBoidsSwarm, LumeMRT, LumeDotfield plugins - OpenHarmony adapters (3d_scene_adapter, 3d_widget_adapter) - kits/ets taihe bindings, kits/js NAPI bindings Key changes: - New clang-format applied to all C++ sources - LumeScene importer plugin with JSON scene format support - LumeRender color adjustments post-process improvements - Maleoon render backend support (gated by RENDER_BUILD_MALEOON) - Light probe baker system, render nodes, and utilities - Security fixes: shader length verification, mesh param upper limits - RenderContextJS nullptr crash fixes and refactoring - process_elf_impl.h refactored (max 5 params, max 46 lines per function) Tested on rk3568 (32-bit ARM, GLES backend): 2686/2694 tests passing across all components. Co-Authored-By: Agent Signed-off-by: Markus Penttila <kari.markus.penttila@huawei.com>20 天前
Sync upstream Lume engine components to latest dev Sync all Lume 3D engine components from upstream ArkGraphics3d dev: - LumeBase, LumeEngine, LumeRender, Lume3D, LumeMeta, LumeScene - LumeBoidsSwarm, LumeMRT, LumeDotfield plugins - OpenHarmony adapters (3d_scene_adapter, 3d_widget_adapter) - kits/ets taihe bindings, kits/js NAPI bindings Key changes: - New clang-format applied to all C++ sources - LumeScene importer plugin with JSON scene format support - LumeRender color adjustments post-process improvements - Maleoon render backend support (gated by RENDER_BUILD_MALEOON) - Light probe baker system, render nodes, and utilities - Security fixes: shader length verification, mesh param upper limits - RenderContextJS nullptr crash fixes and refactoring - process_elf_impl.h refactored (max 5 params, max 46 lines per function) Tested on rk3568 (32-bit ARM, GLES backend): 2686/2694 tests passing across all components. Co-Authored-By: Agent Signed-off-by: Markus Penttila <kari.markus.penttila@huawei.com>20 天前
Sync upstream Lume engine components to latest dev Sync all Lume 3D engine components from upstream ArkGraphics3d dev: - LumeBase, LumeEngine, LumeRender, Lume3D, LumeMeta, LumeScene - LumeBoidsSwarm, LumeMRT, LumeDotfield plugins - OpenHarmony adapters (3d_scene_adapter, 3d_widget_adapter) - kits/ets taihe bindings, kits/js NAPI bindings Key changes: - New clang-format applied to all C++ sources - LumeScene importer plugin with JSON scene format support - LumeRender color adjustments post-process improvements - Maleoon render backend support (gated by RENDER_BUILD_MALEOON) - Light probe baker system, render nodes, and utilities - Security fixes: shader length verification, mesh param upper limits - RenderContextJS nullptr crash fixes and refactoring - process_elf_impl.h refactored (max 5 params, max 46 lines per function) Tested on rk3568 (32-bit ARM, GLES backend): 2686/2694 tests passing across all components. Co-Authored-By: Agent Signed-off-by: Markus Penttila <kari.markus.penttila@huawei.com>20 天前
Sync upstream Lume engine components to latest dev Sync all Lume 3D engine components from upstream ArkGraphics3d dev: - LumeBase, LumeEngine, LumeRender, Lume3D, LumeMeta, LumeScene - LumeBoidsSwarm, LumeMRT, LumeDotfield plugins - OpenHarmony adapters (3d_scene_adapter, 3d_widget_adapter) - kits/ets taihe bindings, kits/js NAPI bindings Key changes: - New clang-format applied to all C++ sources - LumeScene importer plugin with JSON scene format support - LumeRender color adjustments post-process improvements - Maleoon render backend support (gated by RENDER_BUILD_MALEOON) - Light probe baker system, render nodes, and utilities - Security fixes: shader length verification, mesh param upper limits - RenderContextJS nullptr crash fixes and refactoring - process_elf_impl.h refactored (max 5 params, max 46 lines per function) Tested on rk3568 (32-bit ARM, GLES backend): 2686/2694 tests passing across all components. Co-Authored-By: Agent Signed-off-by: Markus Penttila <kari.markus.penttila@huawei.com>20 天前
add TDD testcases Signed-off-by: jason_stark <zhoujianghao@huawei.com> Change-Id: I5fad27dfb7a462c9ac098ea1a0d31e8dfb6d77f36 个月前
Sync upstream Lume engine components to latest dev Sync all Lume 3D engine components from upstream ArkGraphics3d dev: - LumeBase, LumeEngine, LumeRender, Lume3D, LumeMeta, LumeScene - LumeBoidsSwarm, LumeMRT, LumeDotfield plugins - OpenHarmony adapters (3d_scene_adapter, 3d_widget_adapter) - kits/ets taihe bindings, kits/js NAPI bindings Key changes: - New clang-format applied to all C++ sources - LumeScene importer plugin with JSON scene format support - LumeRender color adjustments post-process improvements - Maleoon render backend support (gated by RENDER_BUILD_MALEOON) - Light probe baker system, render nodes, and utilities - Security fixes: shader length verification, mesh param upper limits - RenderContextJS nullptr crash fixes and refactoring - process_elf_impl.h refactored (max 5 params, max 46 lines per function) Tested on rk3568 (32-bit ARM, GLES backend): 2686/2694 tests passing across all components. Co-Authored-By: Agent Signed-off-by: Markus Penttila <kari.markus.penttila@huawei.com>20 天前
add TDD testcases Signed-off-by: jason_stark <zhoujianghao@huawei.com> Change-Id: I5fad27dfb7a462c9ac098ea1a0d31e8dfb6d77f36 个月前
add TDD testcases Signed-off-by: jason_stark <zhoujianghao@huawei.com> Change-Id: I5fad27dfb7a462c9ac098ea1a0d31e8dfb6d77f36 个月前
add TDD testcases Signed-off-by: jason_stark <zhoujianghao@huawei.com> Change-Id: I5fad27dfb7a462c9ac098ea1a0d31e8dfb6d77f36 个月前
Sync upstream Lume engine components to latest dev Sync all Lume 3D engine components from upstream ArkGraphics3d dev: - LumeBase, LumeEngine, LumeRender, Lume3D, LumeMeta, LumeScene - LumeBoidsSwarm, LumeMRT, LumeDotfield plugins - OpenHarmony adapters (3d_scene_adapter, 3d_widget_adapter) - kits/ets taihe bindings, kits/js NAPI bindings Key changes: - New clang-format applied to all C++ sources - LumeScene importer plugin with JSON scene format support - LumeRender color adjustments post-process improvements - Maleoon render backend support (gated by RENDER_BUILD_MALEOON) - Light probe baker system, render nodes, and utilities - Security fixes: shader length verification, mesh param upper limits - RenderContextJS nullptr crash fixes and refactoring - process_elf_impl.h refactored (max 5 params, max 46 lines per function) Tested on rk3568 (32-bit ARM, GLES backend): 2686/2694 tests passing across all components. Co-Authored-By: Agent Signed-off-by: Markus Penttila <kari.markus.penttila@huawei.com>20 天前
Sync upstream Lume engine components to latest dev Sync all Lume 3D engine components from upstream ArkGraphics3d dev: - LumeBase, LumeEngine, LumeRender, Lume3D, LumeMeta, LumeScene - LumeBoidsSwarm, LumeMRT, LumeDotfield plugins - OpenHarmony adapters (3d_scene_adapter, 3d_widget_adapter) - kits/ets taihe bindings, kits/js NAPI bindings Key changes: - New clang-format applied to all C++ sources - LumeScene importer plugin with JSON scene format support - LumeRender color adjustments post-process improvements - Maleoon render backend support (gated by RENDER_BUILD_MALEOON) - Light probe baker system, render nodes, and utilities - Security fixes: shader length verification, mesh param upper limits - RenderContextJS nullptr crash fixes and refactoring - process_elf_impl.h refactored (max 5 params, max 46 lines per function) Tested on rk3568 (32-bit ARM, GLES backend): 2686/2694 tests passing across all components. Co-Authored-By: Agent Signed-off-by: Markus Penttila <kari.markus.penttila@huawei.com>20 天前
add TDD testcases Signed-off-by: jason_stark <zhoujianghao@huawei.com> Change-Id: I5fad27dfb7a462c9ac098ea1a0d31e8dfb6d77f36 个月前
Sync upstream Lume engine components to latest dev Sync all Lume 3D engine components from upstream ArkGraphics3d dev: - LumeBase, LumeEngine, LumeRender, Lume3D, LumeMeta, LumeScene - LumeBoidsSwarm, LumeMRT, LumeDotfield plugins - OpenHarmony adapters (3d_scene_adapter, 3d_widget_adapter) - kits/ets taihe bindings, kits/js NAPI bindings Key changes: - New clang-format applied to all C++ sources - LumeScene importer plugin with JSON scene format support - LumeRender color adjustments post-process improvements - Maleoon render backend support (gated by RENDER_BUILD_MALEOON) - Light probe baker system, render nodes, and utilities - Security fixes: shader length verification, mesh param upper limits - RenderContextJS nullptr crash fixes and refactoring - process_elf_impl.h refactored (max 5 params, max 46 lines per function) Tested on rk3568 (32-bit ARM, GLES backend): 2686/2694 tests passing across all components. Co-Authored-By: Agent Signed-off-by: Markus Penttila <kari.markus.penttila@huawei.com>20 天前
add whiteBalance impl Signed-off-by: lmy <lvmengyu3@huawei.com>2 个月前
add whiteBalance impl Signed-off-by: lmy <lvmengyu3@huawei.com>2 个月前