文件最后提交记录最后更新时间
modify build.gn Signed-off-by: 陆志腾 <luzhiteng@huawei.com>2 个月前
修改offset数据类型 Signed-off-by: lmy <lvmengyu3@huawei.com>17 天前
Sync upstream Lume engine components to latest dev Sync all Lume 3D engine components from upstream ArkGraphics3d dev: - LumeBase, LumeEngine, LumeRender, Lume3D, LumeMeta, LumeScene - LumeBoidsSwarm, LumeMRT, LumeDotfield plugins - OpenHarmony adapters (3d_scene_adapter, 3d_widget_adapter) - kits/ets taihe bindings, kits/js NAPI bindings Key changes: - New clang-format applied to all C++ sources - LumeScene importer plugin with JSON scene format support - LumeRender color adjustments post-process improvements - Maleoon render backend support (gated by RENDER_BUILD_MALEOON) - Light probe baker system, render nodes, and utilities - Security fixes: shader length verification, mesh param upper limits - RenderContextJS nullptr crash fixes and refactoring - process_elf_impl.h refactored (max 5 params, max 46 lines per function) Tested on rk3568 (32-bit ARM, GLES backend): 2686/2694 tests passing across all components. Co-Authored-By: Agent Signed-off-by: Markus Penttila <kari.markus.penttila@huawei.com>19 天前
修改offset数据类型 Signed-off-by: lmy <lvmengyu3@huawei.com>17 天前
open source engine new code base Signed-off-by: huxiaoming <huxiaoming5@huawei.com> Change-Id: I401683c51cfa07de7ea14815756bda832a05e5f6 Signed-off-by: huxiaoming <huxiaoming5@huawei.com>2 年前
Sync upstream Lume engine components to latest dev Sync all Lume 3D engine components from upstream ArkGraphics3d dev: - LumeBase, LumeEngine, LumeRender, Lume3D, LumeMeta, LumeScene - LumeBoidsSwarm, LumeMRT, LumeDotfield plugins - OpenHarmony adapters (3d_scene_adapter, 3d_widget_adapter) - kits/ets taihe bindings, kits/js NAPI bindings Key changes: - New clang-format applied to all C++ sources - LumeScene importer plugin with JSON scene format support - LumeRender color adjustments post-process improvements - Maleoon render backend support (gated by RENDER_BUILD_MALEOON) - Light probe baker system, render nodes, and utilities - Security fixes: shader length verification, mesh param upper limits - RenderContextJS nullptr crash fixes and refactoring - process_elf_impl.h refactored (max 5 params, max 46 lines per function) Tested on rk3568 (32-bit ARM, GLES backend): 2686/2694 tests passing across all components. Co-Authored-By: Agent Signed-off-by: Markus Penttila <kari.markus.penttila@huawei.com>19 天前
docs: add AGENTS.md for 8 modules and agent commit rules Co-Authored-By: Agent Signed-off-by: xiaolifan1 <xiaolifan1@h-partners.com>2 个月前
Sync upstream Lume engine components to latest dev Sync all Lume 3D engine components from upstream ArkGraphics3d dev: - LumeBase, LumeEngine, LumeRender, Lume3D, LumeMeta, LumeScene - LumeBoidsSwarm, LumeMRT, LumeDotfield plugins - OpenHarmony adapters (3d_scene_adapter, 3d_widget_adapter) - kits/ets taihe bindings, kits/js NAPI bindings Key changes: - New clang-format applied to all C++ sources - LumeScene importer plugin with JSON scene format support - LumeRender color adjustments post-process improvements - Maleoon render backend support (gated by RENDER_BUILD_MALEOON) - Light probe baker system, render nodes, and utilities - Security fixes: shader length verification, mesh param upper limits - RenderContextJS nullptr crash fixes and refactoring - process_elf_impl.h refactored (max 5 params, max 46 lines per function) Tested on rk3568 (32-bit ARM, GLES backend): 2686/2694 tests passing across all components. Co-Authored-By: Agent Signed-off-by: Markus Penttila <kari.markus.penttila@huawei.com>19 天前
sync all code Signed-off-by: doggy_zhang <zhangwenqi9@huawei.com>1 年前
Sync upstream Lume engine components to latest dev Sync all Lume 3D engine components from upstream ArkGraphics3d dev: - LumeBase, LumeEngine, LumeRender, Lume3D, LumeMeta, LumeScene - LumeBoidsSwarm, LumeMRT, LumeDotfield plugins - OpenHarmony adapters (3d_scene_adapter, 3d_widget_adapter) - kits/ets taihe bindings, kits/js NAPI bindings Key changes: - New clang-format applied to all C++ sources - LumeScene importer plugin with JSON scene format support - LumeRender color adjustments post-process improvements - Maleoon render backend support (gated by RENDER_BUILD_MALEOON) - Light probe baker system, render nodes, and utilities - Security fixes: shader length verification, mesh param upper limits - RenderContextJS nullptr crash fixes and refactoring - process_elf_impl.h refactored (max 5 params, max 46 lines per function) Tested on rk3568 (32-bit ARM, GLES backend): 2686/2694 tests passing across all components. Co-Authored-By: Agent Signed-off-by: Markus Penttila <kari.markus.penttila@huawei.com>19 天前
README.md

AGPEngine_3D