/*
* Copyright (c) 2026 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
struct [[ge::params(type=BORDER_LIGHT, name="BorderLight")]] GEBorderLightShaderParams {
[[ge::prop("BorderLight_Position")]]
Vector3f position = Vector3f(0.0f, 0.0f, 0.0f);
[[ge::prop("BorderLight_Color")]]
Vector4f color = Vector4f(0.0f, 0.0f, 0.0f, 0.0f);
[[ge::prop("BorderLight_Intensity")]]
float intensity = 0.0f;
[[ge::prop("BorderLight_Width")]]
float width = 0.0f;
[[ge::prop("BorderLight_RotationAngle")]]
Vector3f rotationAngle = Vector3f(0.0f, 0.0f, 0.0f);
[[ge::prop("BorderLight_CornerRadius")]]
float cornerRadius = 0.0f;
};