/*
 * Copyright (c) 2026 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

struct [[ge::params(type=CIRCLE_FLOWLIGHT, name="CircleFlowlight")]] GECircleFlowlightEffectParams {
    [[ge::prop(name="CircleFlowlight_Color", array_accessor_length=4, array_accessor_type="Vector4f")]]
    std::array<Vector4f, 4> colors;
    [[ge::prop("CircleFlowlight_RotationFrequency")]]
    Vector4f rotationFrequency;
    [[ge::prop("CircleFlowlight_RotationAmplitude")]]
    Vector4f rotationAmplitude;
    [[ge::prop("CircleFlowlight_RotationSeed")]]
    Vector4f rotationSeed;
    [[ge::prop("CircleFlowlight_GradientX")]]
    Vector4f gradientX;
    [[ge::prop("CircleFlowlight_GradientY")]]
    Vector4f gradientY;
    [[ge::prop("CircleFlowlight_Progress")]]
    float progress = 0.0f;
    [[ge::prop("CircleFlowlight_Strength")]]
    Vector4f strength = Vector4f(1.0f, 1.0f, 1.0f, 1.0f);
    [[ge::prop("CircleFlowlight_DistortStrength")]]
    float distortStrength = 4.0f;
    [[ge::prop("CircleFlowlight_BlendGradient")]]
    float blendGradient = 1.0f;
    std::shared_ptr<GEShaderMask> mask;
};