* Copyright (c) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GRAPHICS_EFFECT_EXT_COMPLEX_SHADER_H
#define GRAPHICS_EFFECT_EXT_COMPLEX_SHADER_H
#include <parcel.h>
#include "gex_complex_shader_params.h"
#include "ge_shader.h"
#include "ge_common.h"
namespace OHOS {
namespace Rosen {
class GEXComplexShader : public GEShader {
public:
GEXComplexShader() = default;
~GEXComplexShader() override = default;
static GE_EXPORT std::shared_ptr<GEXComplexShader> CreateDynamicImpl(const GEXComplexShaderParams& param);
void MakeDrawingShader(const Drawing::Rect& rect, float progress) override { }
};
}
}
#endif