/*
* Copyright (c) 2026 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
struct [[ge::params(type=LIGHT_CAVE, name="LightCave")]] GEXLightCaveShaderParams {
Vector4f colorA = Vector4f(0.0f, 0.0f, 0.0f, 0.0f);
Vector4f colorB = Vector4f(0.0f, 0.0f, 0.0f, 0.0f);
Vector4f colorC = Vector4f(0.0f, 0.0f, 0.0f, 0.0f);
[[ge::prop(cast_from="std::pair<float, float>", custom="PairToVector2fTransformer")]]
Vector2f position = Vector2f(0.0f, 0.0f);
[[ge::prop(cast_from="std::pair<float, float>", custom="PairToVector2fTransformer")]]
Vector2f radiusXY = Vector2f(0.0f, 0.0f);
float progress = 0.0f;
};