* Copyright (c) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GRAPHICS_EFFECT_GE_SDF_CLIP_H
#define GRAPHICS_EFFECT_GE_SDF_CLIP_H
#include "effect/runtime_shader_builder.h"
#include "ge_filter_type_info.h"
#include "ge_shader.h"
#include "ge_shader_filter_params.h"
#include "ge_visual_effect_impl.h"
namespace OHOS {
namespace Rosen {
class GESDFClipShader : public GEShader {
public:
GESDFClipShader(const Drawing::GESDFClipShaderParams& params);
GESDFClipShader(const GESDFClipShader&) = delete;
GESDFClipShader operator=(const GESDFClipShader&) = delete;
~GESDFClipShader() override = default;
DECLARE_GEFILTER_TYPEFUNC(GESDFClipShader, Drawing::GESDFClipShaderParams);
const std::string GetDescription() const { return "GESDFClipShader"; }
void OnDrawShader(Drawing::Canvas& canvas, const Drawing::Rect& rect) override;
void MakeDrawingShader(const Drawing::Rect& rect, float progress) override {}
void MakeDrawingShader(Drawing::Canvas& canvas, const Drawing::Rect& rect, float progress) override;
void SetSDFClipParams(const Drawing::GESDFClipShaderParams& params)
{
params_ = params;
}
std::shared_ptr<Drawing::ShaderEffect> MakeSDFClipShader(Drawing::Canvas& canvas, const Drawing::Rect& rect);
private:
std::shared_ptr<Drawing::RuntimeEffect> GetSDFClipEffect();
Drawing::GESDFClipShaderParams params_;
inline static const std::string shaderCode_ = R"(
uniform shader sdfShape;
half4 main(float2 fragCoord)
{
vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
float d = sdfShape.eval(fragCoord).a;
color.a = 1.0 - smoothstep(-1.0, 0.0, d);
return half4(color);
}
)";
};
}
}
#endif