* Copyright (c) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GRAPHICS_EFFECT_GE_SDF_EMPTY_SHADER_SHAPE_H
#define GRAPHICS_EFFECT_GE_SDF_EMPTY_SHADER_SHAPE_H
#include "ge_sdf_shader_shape.h"
namespace OHOS {
namespace Rosen {
namespace Drawing {
class GE_EXPORT GESDFEmptyShaderShape : public GESDFShaderShape {
public:
using GESDFShaderShape::GenerateDrawingShader;
using GESDFShaderShape::GenerateDrawingShaderHasNormal;
GESDFEmptyShaderShape() = default;
GESDFEmptyShaderShape(const GESDFEmptyShaderShape&) = delete;
virtual ~GESDFEmptyShaderShape() = default;
GESDFShapeType GetSDFShapeType() const override
{
return GESDFShapeType::EMPTY;
}
bool HasType(const GESDFShapeType type) const override
{
return type == GESDFShapeType::EMPTY;
}
};
}
}
}
#endif