* Copyright (c) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "common/rs_common_def.h"
#include "common/rs_vector4.h"
#include "effect/shader_effect.h"
#include "ge_log.h"
#include "ge_pixel_map_shader_mask.h"
#include "ge_shader_diagnostics.h"
#include "ge_shader_filter_params.h"
#include "platform/common/rs_log.h"
#include "utils/matrix.h"
#include "utils/rect.h"
#include "utils/sampling_options.h"
#include "utils/scalar.h"
namespace OHOS {
namespace Rosen {
namespace Drawing {
GEPixelMapShaderMask::GEPixelMapShaderMask(const GEPixelMapMaskParams& param) : param_(param)
{
for (size_t i = 0; i < Vector4f::V4SIZE; ++i) {
param_.fillColor.data_[i] = std::clamp(param_.fillColor.data_[i], 0.f, 1.f);
}
}
bool GEPixelMapShaderMask::IsValid() const
{
if (param_.image == nullptr) {
LOGE("GEPixelMapShaderMask::IsValid image is nullptr");
return false;
}
if (!param_.src.IsValid()) {
LOGE("GEPixelMapShaderMask::IsValid src is invalid");
return false;
}
if (ROSEN_LE(param_.src.GetWidth() * param_.image->GetWidth(), 0.f)) {
LOGE("GEPixelMapShaderMask::IsValid src width is zero");
return false;
}
if (ROSEN_LE(param_.src.GetHeight() * param_.image->GetHeight(), 0.f)) {
LOGE("GEPixelMapShaderMask::IsValid src height is zero");
return false;
}
return true;
}
const GEPixelMapMaskParams& GEPixelMapShaderMask::GetGEPixelMapMaskParams()
{
return param_;
}
std::shared_ptr<ShaderEffect> GEPixelMapShaderMask::GenerateDrawingShader(float width, float height) const
{
if (!IsValid()) {
LOGE("GEPixelMapShaderMask::GenerateDrawingShader param is invalid");
return nullptr;
}
std::shared_ptr<Drawing::RuntimeShaderBuilder> builder = nullptr;
builder = GetPixelMapShaderMaskBuilder();
if (builder == nullptr) {
LOGE("GEPixelMapShaderMask::GenerateDrawingShaderHas get builder error");
return nullptr;
}
static const Drawing::SamplingOptions option(Drawing::FilterMode::LINEAR, Drawing::MipmapMode::NONE);
Drawing::Matrix matrix;
auto sx = param_.dst.GetWidth() * width / (param_.src.GetWidth() * param_.image->GetWidth());
auto sy = param_.dst.GetHeight() * height / (param_.src.GetHeight() * param_.image->GetHeight());
auto tx = param_.dst.left_ * width - param_.src.left_ * param_.image->GetWidth() * sx;
auto ty = param_.dst.top_ * height - param_.src.top_ * param_.image->GetHeight() * sy;
matrix.SetScaleTranslate(sx, sy, tx, ty);
builder->SetChild("image", Drawing::ShaderEffect::CreateImageShader(*param_.image,
Drawing::TileMode::CLAMP, Drawing::TileMode::CLAMP, option, matrix));
builder->SetUniformVec4("dst",
param_.dst.left_ * width, param_.dst.top_ * height, param_.dst.right_ * width, param_.dst.bottom_ * height);
builder->SetUniformVec4("fillPixel",
param_.fillColor.x_, param_.fillColor.y_, param_.fillColor.z_, param_.fillColor.w_);
auto pixelMapMaskEffectShader = builder->MakeShader(nullptr, false);
if (pixelMapMaskEffectShader == nullptr) {
LOGE("GEPixelMapShaderMask::GenerateDrawingShader make shader failed");
return nullptr;
}
return pixelMapMaskEffectShader;
}
std::shared_ptr<Drawing::RuntimeShaderBuilder> GEPixelMapShaderMask::GetPixelMapShaderMaskBuilder() const
{
thread_local std::shared_ptr<Drawing::RuntimeShaderBuilder> pixelMapShaderMaskBuilder = nullptr;
if (pixelMapShaderMaskBuilder != nullptr) {
return pixelMapShaderMaskBuilder;
}
static constexpr char prog[] = R"(
uniform shader image;
uniform vec4 dst;
uniform vec4 fillPixel;
vec4 main(float2 fragCoord)
{
if (dst.x < fragCoord.x && fragCoord.x < dst.z &&
dst.y < fragCoord.y && fragCoord.y < dst.w) {
return image.eval(fragCoord);
}
return fillPixel;
}
)";
auto pixelMapShaderMaskEffect = GECreateRuntimeEffectForShader(prog);
if (pixelMapShaderMaskEffect == nullptr) {
LOGE("GEPixelMapShaderMask::GetPixelMapShaderMaskBuilder effect error");
return nullptr;
}
pixelMapShaderMaskBuilder = std::make_shared<Drawing::RuntimeShaderBuilder>(pixelMapShaderMaskEffect);
return pixelMapShaderMaskBuilder;
}
std::shared_ptr<ShaderEffect> GEPixelMapShaderMask::GenerateDrawingShaderHasNormal(float width, float height) const
{
return GenerateDrawingShader(width, height);
}
std::shared_ptr<Drawing::RuntimeShaderBuilder> GEPixelMapShaderMask::GetPixelMapShaderNormalMaskBuilder() const
{
return GetPixelMapShaderMaskBuilder();
}
}
}
}